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Rune Seeker
- A LitRPG Adventure
- Narrated by: Ralph Lister
- Length: 22 hrs and 38 mins
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Publisher's Summary
The Everfail will rise. His enemies will fall.
Hiral is the Everfail, the weakest person on the flying island of Fallen Reach. He trains harder than any warrior. Studies longer than any scholar.
But all his people are born with magic powered by the sun, flowing through tattoos on their bodies. Despite having enormous energy within, Hiral is the only one who can’t channel it; his hard work is worth nothing.
Until it isn’t.
In a moment of danger, Hiral unlocks an achievement with a special instruction: Access a Dungeon to receive a Class-Specific Reward.
It’s his first—and maybe last—chance for real power. Just one problem: all dungeons lay in the wilderness below the flying islands that humanity lives on, and there lay secrets and dangers that no one has survived.
New powers await, but so do new challenges. If he survives? He could forge his own path to power.
If he fails? Death will be the least of his problems.
Don't miss the next progression fantasy series from J.M Clarke, bestselling author of Mark of the Fool, along with C.J. Thompson. Unlock a weak-to-strong progression into power and a detailed litRPG system with unique classes, skills, dungeons, achievements, survival and evolution. Explore a mysterious world of fallen civilizations, strange monsters and deadly secrets.
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What listeners say about Rune Seeker
Average Customer RatingsReviews - Please select the tabs below to change the source of reviews.
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Overall
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Performance
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Story
- Christien Beaumier
- 2023-10-24
Was definitely a fun ride.
Narrator has a great voice, not much range though. Story was pretty original and suspenseful, it keeps you on the edge of your seat and also had a cool system of magic, lots of decent banter between characters, will be getting the next book.
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Overall
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Performance
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Story
- Roman
- 2023-10-23
Characters and dialogue are a bit flat
While I found the magic system and world building fairly compelling, I felt bored/annoyed often during dialogue or internal-monologue.
The characters would often grasp some random idea out of thin air, feel overly confident in it, and it always being correct, with little setting to back it up. Feels like lazy/bad writing. Character growth was basically just a flat self-confidence arc with new magic powers used inconsistently.
On the good side, I thought the suspense in learning more about the enemy was pretty well done.
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