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Dungeon Master
- Narrated by: Joshua Story
- Length: 13 hrs and 10 mins
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Publisher's Summary
What would you do if you were the most powerful dungeon deity in the world and the bindings keeping you trapped within your dungeon were broken? Would you escape? Would you acquire a party of beautiful female minions? Would you use your new minions to conquer other dungeon deities, consume their magic, and grow even more powerful? Would you take over the world? Would you then take over the heavens and destroy the gods?
Yes, you would do all of the above.
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What listeners say about Dungeon Master
Average Customer RatingsReviews - Please select the tabs below to change the source of reviews.
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- Amazon Customer
- 2019-05-09
Super Happy Friends Go On An Adventure
(currently 2/3 of the way done and will finish this book and will update the review as i go, and perhaps get the sequel just to see)
This book in reality is something appropriate for 10yr olds, regardless of the tagline and description, with about 45 mins editing, it could be appropriate for story time in a kindergarten.
To paraphrase another review, it might as well be "Grandpa dressed like a hobo and his nieces (a fox, a cat, a elf and a human) go for a walk and visit a village and a cave or three"
The narrator has a gruff and gravelly voice perfect for an antihero or "big bad"... but the MC might as well be a care bear.
One expects, what is essentially the "hero's journey", a call to adventure, the mentor, the challenges/temptations, revelation, transformation etc...and this this novel has the components required, but they are not associated in any meaningful way.
There is no gravity to any action or event, nothing has consequences, nothing is risked, nothing is gained, characters do not learn or grow... they just are.
There is allusion to a opposed organization mentioned time or two in the first chapter, totally setup as a historical, physical and metaphysical opposition to the MC.... and then ignored.
Most of the "time" in the story is the same "joke" response to single thing and event, over and over again... the cat is dumb and likes pie, the fox is a selfish thief and hates being called a thief, the elf is snooty but doesnt know much and the "MC" is out of touch and not wanting to interfere... they have flaws and room to grow, but don't.
The MC's motivation is to develop his "minions" (Women out trying to prove that 4 female (unqualified) adventures can conquer a dungeon that has killed everyone that stepped into it in the last 1000 years... MC captured them with minimal effort because they are borderline incompetent... MC let them go and just started following them around, he might be senile?).
MC wants to use them to conquer all the other fallen gods, get his revenge for being thrown from heaven and being imprisoned with in his dungeon for thousands of years... it sounds like a good idea for a book (but he could do it faster and easier himself once they leave his dungeon), a little cliche but whatever.
He wants his minions to be "all they can be", but has to let them "fail first, to learn".. a good working concept.
But he doesnt provide or offer any guidance, direction, power, information (because they didn't ask directly for it).. nor does he provide any example of behaviour.. but that doesnt matter, they fail at everything, succeed because plot, and never learn.
3/5 of the characters would not survive a week in any world WITH local assistance, let alone a medieval fantasy world with magic, bandits and where dark gods are banished to earth and imprisoned within giant earthworks.
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