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Blood, Sweat, and Pixels

The Triumphant, Turbulent Stories Behind How Video Games Are Made

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Blood, Sweat, and Pixels

Auteur(s): Jason Schreier
Narrateur(s): Ray Chase
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Blood, Sweat, and Pixels has descriptive copy which is not yet available from the Publisher. Ingénierie Jeux vidéo Star Wars Jeu Inspirant Sincère Mathématiques Informatique Game Development
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I had basic knowledge of how the video game industry works and after reading this book, I feel much more educated. Some development stories surrounding the games featured were amazing, some were sad, but all of them were immensely interesting. I actually bought the physical copy of this book as well as the audio one, and I don't regret it one bit. I was actually sad when it was over. I'd recommend it to anyone, either interested in developing a video game or not.

Great behind the scene of the video game industry

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Loved the Stardew Valley chapter! Would easily recommend it you're interested at all in games.

Excellent book for any future game developers

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I’m an animator and this helped me understand how we fit into the gaming industry. Very entertaining story none the less

Useful for 3d animators

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Required listening for anyone interested in game development. Episodic format makes it great for listening in 40min bursts. Only downside is that you eventually run out of chapters. Please write and record another!

Loved it

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I highly reccomend this book not just to people who enjoy video games but anyone who has put in time to large projects in any industry. this is a glimpse into what it takes to build video games and the challenges the studios or individuals face which was surprising similar to large projects I've been on for oil & gas.

Fantastic Peak into what it takes

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