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Blood, Sweat, and Pixels

The Triumphant, Turbulent Stories Behind How Video Games Are Made

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Blood, Sweat, and Pixels

Auteur(s): Jason Schreier
Narrateur(s): Ray Chase
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Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes listeners on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean—it's nothing short of miraculous.

Taking some of the most popular, bestselling recent games, Schreier immerses listeners in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Rings—even as it nearly ripped their studio apart.

Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell—and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.

Ingénierie Jeux vidéo Star Wars Jeu Inspirant Sincère Mathématiques Informatique Game Development
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I had basic knowledge of how the video game industry works and after reading this book, I feel much more educated. Some development stories surrounding the games featured were amazing, some were sad, but all of them were immensely interesting. I actually bought the physical copy of this book as well as the audio one, and I don't regret it one bit. I was actually sad when it was over. I'd recommend it to anyone, either interested in developing a video game or not.

Great behind the scene of the video game industry

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Loved the Stardew Valley chapter! Would easily recommend it you're interested at all in games.

Excellent book for any future game developers

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I’m an animator and this helped me understand how we fit into the gaming industry. Very entertaining story none the less

Useful for 3d animators

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Required listening for anyone interested in game development. Episodic format makes it great for listening in 40min bursts. Only downside is that you eventually run out of chapters. Please write and record another!

Loved it

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I highly reccomend this book not just to people who enjoy video games but anyone who has put in time to large projects in any industry. this is a glimpse into what it takes to build video games and the challenges the studios or individuals face which was surprising similar to large projects I've been on for oil & gas.

Fantastic Peak into what it takes

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