
Console Wars
Sega, Nintendo, and the Battle That Defined a Generation
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Narrateur(s):
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Fred Berman
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Auteur(s):
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Blake J. Harris
À propos de cet audio
A mesmerizing, behind-the-scenes business thriller that chronicles how Sega, a small, scrappy gaming company led by an unlikely visionary and a team of rebels, took on the juggernaut Nintendo and revolutionized the video-game industry.
In 1990, Nintendo had a virtual monopoly on the video-game industry. Sega, on the other hand, was just a faltering arcade company with big aspirations and even bigger personalities. But all that would change with the arrival of Tom Kalinske, a former Mattel executive who knew nothing about video games and everything about fighting uphill battles. His unconventional tactics, combined with the blood, sweat, and bold ideas of his renegade employees, completely transformed Sega and led to a ruthless, David-and-Goliath showdown with Nintendo. Little did he realize that Sega's success would create many new enemies and, most important, make Nintendo stronger than ever.
The battle was vicious, relentless, and highly profitable, eventually sparking a global corporate war that would be fought on several fronts: from living rooms and school yards to boardrooms and Congress. It was a once-in-a-lifetime, no-holds-barred conflict that pitted brother against brother, kid against adult, Sonic against Mario, and the United States against Japan.
Based on more than 200 interviews with former Sega and Nintendo employees, Console Wars is the tale of how Tom Kalinske miraculously turned an industry punch line into a market leader. Blake J. Harris brings into focus the warriors, the strategies, and the battles and explores how they transformed popular culture forever. Ultimately, Console Wars is the story of how a humble family man, with an extraordinary imagination and a gift for turning problems into competitive advantages, inspired a team of underdogs to slay a giant and, as a result, give birth to a $60 billion industry.
©2014 Blake J. Harris (P)2014 HarperCollins PublishersFantastic!
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Reader kind of spoils it...
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Great view
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Great performance and a trip down memory lane
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Vivid and captivating
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It also showcases how the well known tropes of Japanese business management arrogance and xenophobia can turn a thriving company sour overnight. If you're like me and was wondering how SEGA managed to snatch defeat from the jaws of victory after the Genesis, this does a great job at explaining why.
While the primary focus of the story is of SEGA's journey, it also does chronicle parts of Nintendo's and even Sony's. The insights it provides into the minds of those who ran these companies gives one a new appreciation of just how challenging a business video games always was.
Fred Berman does a supreme job at reading, so much that I went looking for other books he read on Audible and wishlisted a couple. He's quickly become one of my favourite readers on the service. Even if he does chronically mispronounce some commonly used words in the book, such as Yamauchi and Mario.
This is a great listen if you're into the business of video games or just nostalgic for them in general.
Great insight into a pivotal time in game history
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wow
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Narration was great though! I loved how the narrator used a different voice for the characters. It made it much easier to follow, and also made some people more sympathetic than they might have come across.
Would recommend a listen but just remember the actual conversations are probably more fiction than truth.
Good, not Great
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SEGA!!
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Crazy story!
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