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  • Fight, Magic, Items

  • The History of Final Fantasy, Dragon Quest, and the Rise of Japanese RPGs in the West
  • Auteur(s): Aidan Moher
  • Narrateur(s): Eric Michael Summerer
  • Durée: 11 h et 37 min
  • 4,0 out of 5 stars (3 évaluations)

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Fight, Magic, Items

Auteur(s): Aidan Moher
Narrateur(s): Eric Michael Summerer
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Description

The Japanese roleplaying game (JRPG) genre is one that is known for bold, unforgettable characters; rich stories; and some of the most iconic and beloved games in the industry. Inspired by early Western RPGs and introducing technology and artistic styles that pushed the boundaries of what video games could be, this genre is responsible for creating some of the most complex, bold, and beloved games in history. In Fight, Magic, Items, Aidan Moher guides listeners through the history of JRPGs, exploring the technical challenges, distinct narrative and artistic visions, and creative rivalries that fueled the creation of countless iconic games and their quest to become the best.

Moher immerses listeners in the world of JRPGs, following the interconnected history through the lens of their creators and their stories full of hope and risk, from the tiny teams that built the foundations of the Final Fantasy and Dragon Quest franchises; Reiko Kodama pushing boundaries with Phantasy Star; the team up between Horii and Sakaguchi to create Chrono Trigger; or the mashup of Disney with Final Fantasy in Kingdom Hearts. Filled with firsthand interviews and behind-the-scenes looks into the development, reception, and influence of JRPGs, this book captures the evolution of the genre and why it continues to grab us, decades after those first iconic pixelated games released.

©2022 Aidan Moher (P)2023 Tantor

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Ce que les auditeurs disent de Fight, Magic, Items

Moyenne des évaluations de clients
Au global
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  • Au global
    5 out of 5 stars
  • Performance
    5 out of 5 stars
  • Histoire
    5 out of 5 stars

A must read for any JRPG fan, heck, any gamer!

A great jaunt through legend. Aidan Moher takes us through the distant past (the 1980s and even further back) and helps us bring back a more complete understanding of the struggles and successes of some of the best tales ever put into the ether. From cult classics to über-blockbusters, genre-defining titles to missteps that almost smothered their respective franchises in the cradle, Fight, Magic, Items brings information and trivia and yet shines through with an obvious passion and love for these games that for many of us, played a large part in our personal and philosophical growth. You owe it to yourself to listen or read this book which js a fantastic work of art in its own right. To use the parlance of the genre in question, Aidan hit Quad 9s in this one, which i hope is but the first of many.
Lets see him break the damage cap!

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