
Gamedev
10 Steps to Making Your First Game Successful
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Narrateur(s):
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Yong Yea
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Auteur(s):
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Wlad Marhulets
À propos de cet audio
If you know nothing about game development, you're basically me before I started working on my first game, DARQ. This book is for beginners and assumes no knowledge of game development on the listener's part.
As a first-time developer with no prior experience in coding, modeling, texturing, animation, game design, etc., I managed to launch DARQ to both commercial success and critical acclaim. With zero dollars spent on marketing, it was featured in major media outlets, such as IGN, Kotaku, PC Gamer, GameSpot, Forbes, and hundreds of others. DARQ won numerous awards, such as The Best Game of the MIX/PAX, and received a user rating of nine out of 10. DARQ was in the top 50 of the most wish-listed games on Steam before launch. It made it to the "Top Selling", "New and Popular", and "Featured and Recommended" tabs on Steam. Ultimately, DARQ became the number 42 Most Shared PC Video Game of 2019 (Metacritic).
In this book, I describe how I did it. If you're an aspiring developer wanting to make a living from making games, this book is for you.
The book guides you through a step-by-step process of making a commercial game. It teaches you how to learn all the necessary skills and covers various aspects of game development: mindset, preproduction, funding, business, law, development, marketing, PR, publishing, distribution, as well as pre-launch, launch, and post-launch strategies.
©2020 Wlad Marhulets (P)2020 Wlad MarhuletsThis is what separates the players, from the makers. Take the first step.
Perfect Textbook for Classroom Instruction
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The first two hours felt a bit like a quick overview of productivity advice offered in a couple of best selling novels like Atomic Habits, so I felt a bit disappointed during that part of the book, because I have already read them.
Once the book begins to cover game design and development, there are a lot of useful tidbits.
This book is more suited to a true beginner than someone who has already dabbled a bit in indie game development. That being said, I found the information about easily overlooked legal issues to be worth the entire price of admission.
If you want to make an indie game, then reading this early on in your journey will be very helpful. If you're looking for info on game design itself, this isn't the book for that.
I found the pace most comfortable at 130%
Pros:
- Firehose of information that is prefect for giving beginners an overview.
- Taught me some very useful tidbits about the indie game development process, legal issues, and working with contractors.
- Helped me think about things from a new perspective.
Cons:
- This book is surface level, so if you're looking for in depth information on anything mentioned, you'll need to read a different book.
Solid surface level advice for absolute beginners.
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a must read for every aspiring indie developer
Un problème est survenu. Veuillez réessayer dans quelques minutes.