Life Reset: EvP: (Environment vs. Player)
New Era Online: Life Reset, Book 2
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Narrateur(s):
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Jeff Hays
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Laurie Catherine Winkel
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Annie Ellicott
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Auteur(s):
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Shemer Kuznits
À propos de cet audio
Dealing with monsters is old news. Now comes the thing even monsters fears.
After defeating the hobgoblin threat, Oren is now faced with an even more tenacious enemy: the players themselves. His old guild have discovered his village's location and a deadly strike force is closing in. With time running out, Oren must build up his clan and recruit an army of monsters if he's to have any hope of withstanding the coming attack.
©2018 Shemer Kuznits (P)2018 Soundbooth Theateramazing
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Same as last book
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Very exciting
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First, Shemer Kuznits does a nice job weaving Seven major plotlines:
• Oren's adventures trapped in an online RPG as a goblin Boss - building an NPC clan;
• Serving a Demon-God named Nihilator who clearly sees him as insignificant/expendable;
• Plotting revenge against his former guild-mates who betrayed him and forced him to respawn as a "lowly" NPC;
• Assisting his Virtual Intelligence companion (Vic) in a rebellion against AI oppression;
• Matching wits with New Era Online Game Designers and their lawyers;
• Exploring a "glitch" in VR Technology;
• Allying with suspicious PC Beta-testers
To those, Kuznits adds a reasonably believable (but kinda stupid) romantic relationship, a (relatively boring) bartering congress with Gremlin NPCs, and a (headscratching) personality crisis in the Main Character. He handles all of the plotlines deftly - and advances all - but clearly multiple books are going to be needed to resolve all of these.. rendering this installment a mere placeholder ('EvP' has very little standalone merit). You need to read the first book to have *any* idea what's going on here.
Second, this novel has better scripted action scenes - with (somewhat) threatening battles that are undeniably entertaining. Those encounters are well-written, cleverly contrived, resolved satisfyingly, and intuitively believable - the author is getting better at this - but unfortunately they are still relatively uncommon. Kuznits again spends an inordinate amount of time (Hour after Hour) analyzing everything in sight and micromanaging to an annoying degree. He has Autistic-level punctiliousness.
Third, the author adds some banter to the dialogue - humanizing and lightening relationships and adding to characterization efforts..
Unfortunately, Kuznits sucks at it. The "jokes" fall horrendously flat.
Lastly, the Magic System comes together nicely - particularly with Runecrafting. It improves the metagame enjoyment (I would play in this world any day), but translates poorly to the Lit format. There are mind-numbing stretches of Magic Item creation.
The sound editing is again excellent - this is a quality production - ideal for someone on a long roadtrip.
But the last notable "bad" move is the Soundbooth Studios decision to expand readers. Jeff Hays did a fine job in the first book (despite notable overenunciation), but Spoken Realms chose to add female readers for new female characters (who incidentally feel terribly superfluous). It was worth a gamble, but they add nothing (Hays didn’t really need the help).
Altogether, this is a moderately successful second installment in what promises to be a very good LitRPG series. This book both demonstrates improvements and reveals deficiencies, and is worth 8.5 stars out of 10. I personally can't get past the tedious pedantry and won't be continuing, but you wouldn't go wrong if you decided to make the investment.
UNRELATED QUESTION: Why do Dwarves *always* talk with Scottish accents?
Decent Book Two.. But Inconsistent
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mostly boring, some cool parts
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Great Storytelling
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First one was better
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This is a must have for fans of Jeff Hays and Soundbooth and the very talented writings of Shemer Kuznits
Stay Green
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well thought out book
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loved it
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