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So You Want to Be a Game Master
- Everything You Need to Start Your Tabletop Adventure for Dungeon's and Dragons, Pathfinder, and Other Systems
- Narrateur(s): Shawn Compton
- Durée: 17 h et 42 min
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The Monsters Know What They’re Doing: Combat Tactics for Dungeon Masters
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In The Monsters Know What They're Doing, Keith Ammann lightens the DM's burden by helping you understand your monsters' abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don't whip out their field manuals for the first time when they're already under fire, a DM shouldn't wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat.
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very informative
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Return of the Lazy Dungeon Master builds off of the concepts of the well-received GM's guidebook Lazy Dungeon Master, updating that book with five years of new experiences, new approaches, and new observations of the way people prepare and run RPGs. This new book is a completely self-contained work, which does not require anyone to have previously heard the Lazy Dungeon Master. Return of the Lazy Dungeon Master offers a new focused approach for preparing and running our roleplaying games.
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- Écrit par Brennan le 2023-03-30
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How to Defend Your Lair
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The world is a dangerous place—especially when you’re up to no good. Whether you’re a rampaging monster, a calculating mastermind, or the current possessor of the Golden MacGuffin, someone’s going to come at you. In How to Defend Your Lair, gamemaster Keith Ammann pulls back the curtain on an underrated but crucial part of any tabletop roleplaying game: the theater of battle. Say goodbye to encounters in randomly generated dungeons and hello to a game in which where the fight takes place is just as important as who is doing the fighting.
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More Excellent Material
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Your Best Game Ever
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Inside this audiobook, you will find advice and suggestions for enhancing your RPG experience at the table and away from it. This is an insider's look at everything that isn't part of the game rules - building chemistry for a gaming group that really clicks, making a character you will love and remember forever, running engaging and exciting games your players will always look forward to, creating thrilling adventures, finding all the right ideas, hosting memorable game nights...and that's just for starters.
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Kobold Guide to Roleplaying
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There’s a reason it’s called a tabletop roleplaying game. Taking on the personae of different characters in the story brings a richness and depth to the experience and can make your game sessions exciting and memorable. But how can the poor, harried Game Master wrangle a whole slew of unique personalities on top of all the other work that goes into preparing each week? The Kobold Guide to Roleplaying has the answers you seek.
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When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success—and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson.
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The Monsters Know What They’re Doing: Combat Tactics for Dungeon Masters
- The Monsters Know What They’re Doing, Book 1
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- Narrateur(s): Kevin T. Collins
- Durée: 25 h et 21 min
- Version intégrale
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Au global
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Performance
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Histoire
In The Monsters Know What They're Doing, Keith Ammann lightens the DM's burden by helping you understand your monsters' abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don't whip out their field manuals for the first time when they're already under fire, a DM shouldn't wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat.
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very informative
- Écrit par Scout le 2023-04-27
Auteur(s): Keith Ammann
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Sly Flourish's Return of the Lazy Dungeon Master
- Auteur(s): Michael E Shea
- Narrateur(s): Colby Elliott
- Durée: 3 h et 26 min
- Version intégrale
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Au global
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Performance
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Histoire
Return of the Lazy Dungeon Master builds off of the concepts of the well-received GM's guidebook Lazy Dungeon Master, updating that book with five years of new experiences, new approaches, and new observations of the way people prepare and run RPGs. This new book is a completely self-contained work, which does not require anyone to have previously heard the Lazy Dungeon Master. Return of the Lazy Dungeon Master offers a new focused approach for preparing and running our roleplaying games.
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Spend less time preparing your session than you do playing it.
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Auteur(s): Michael E Shea
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How to Defend Your Lair
- The Monsters Know What They’re Doing
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Au global
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Performance
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Histoire
The world is a dangerous place—especially when you’re up to no good. Whether you’re a rampaging monster, a calculating mastermind, or the current possessor of the Golden MacGuffin, someone’s going to come at you. In How to Defend Your Lair, gamemaster Keith Ammann pulls back the curtain on an underrated but crucial part of any tabletop roleplaying game: the theater of battle. Say goodbye to encounters in randomly generated dungeons and hello to a game in which where the fight takes place is just as important as who is doing the fighting.
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-
More Excellent Material
- Écrit par AC Tambeau le 2022-12-15
Auteur(s): Keith Ammann
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Your Best Game Ever
- Auteur(s): Monte Cook
- Narrateur(s): Rudy Basso
- Durée: 15 h et 1 min
- Version intégrale
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Au global
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Performance
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Histoire
Inside this audiobook, you will find advice and suggestions for enhancing your RPG experience at the table and away from it. This is an insider's look at everything that isn't part of the game rules - building chemistry for a gaming group that really clicks, making a character you will love and remember forever, running engaging and exciting games your players will always look forward to, creating thrilling adventures, finding all the right ideas, hosting memorable game nights...and that's just for starters.
Auteur(s): Monte Cook
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Au global
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Performance
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There’s a reason it’s called a tabletop roleplaying game. Taking on the personae of different characters in the story brings a richness and depth to the experience and can make your game sessions exciting and memorable. But how can the poor, harried Game Master wrangle a whole slew of unique personalities on top of all the other work that goes into preparing each week? The Kobold Guide to Roleplaying has the answers you seek.
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Au global
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Essential for Every Game Master
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Sly Flourish's The Lazy Dungeon Master
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You love Dungeons and Dragons. As an experienced dungeon master, you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time and less energy and have a better game as a result? It's time to unleash the Lazy Dungeon Master.
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Really great audiobook!
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Slaying the Dragon
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Histoire
The original Dungeons & Dragons released by TSR (Tactical Studies Rules) in 1974 created a radical new medium: the role-playing game. For the next two decades, TSR rocketed to success. But by 1997, a series of ruinous choices and failed projects brought TSR to the edge of doom—only to be saved by their fiercest competitor, Wizards of the Coast. Unearthed from Ben Riggs’s own adventurous campaign of in-depth research, interviews with major players, and acquisitions of secret documents, Slaying the Dragon reveals the true story of the rise and fall of TSR.
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Highly recommended!
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- Version intégrale
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Histoire
Whether you’re worldbuilding because you want to write the next Game of Thrones, intend to build a rich, vibrant world to enthrall the players of an upcoming tabletop RPG campaign, or you’re just curious to find out how all these creators did it, the Kobold Guide to Worldbuilding, Volume 2, puts a team of master world-architects at your side.
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MOAR! Monsters Know What They're Doing
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From the author of The Monsters Know What They’re Doing comes a follow-up strategy guide with MOAR! monster tactics for Dungeon Masters playing fifth edition Dungeons & Dragons.
Auteur(s): Keith Ammann
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Cryptonomicon
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In 1942, Lawrence Pritchard Waterhouse - mathematical genius and young Captain in the US Navy - is assigned to detachment 2702. It is an outfit so secret that only a handful of people know it exists, and some of those people have names like Churchill and Roosevelt. The mission of Watrehouse and Detachment 2702 - commanded by Marine Raider Bobby Shaftoe - is to keep the Nazis ignorant of the fact that Allied Intelligence has cracked the enemy's fabled Enigma code. In the present, Waterhouse's crypto-hacker grandson, Randy, is attempting to create a "data haven" in Southeast Asia....
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Very long and marginally interesting
- Écrit par Martin Halliday le 2023-02-01
Auteur(s): Neal Stephenson
Description
Become the Ultimate Game Master
Thanks to tabletop roleplay, millions of fans are creating unforgettable collaborative stories. No matter what roleplaying game you want to play, this book is the key to unlocking endless adventure!
Award-winning game designer Justin Alexander has created an incredible compendium of advice, perfect for any aspiring Game Master. This book is packed with the strategies you need to create amazing dungeons, battles, roleplay encounters, and more. Full of practical, hands-on advice, just hearing the first chapter of this book will have you ready to run a game in less than an hour. From there, Justin teaches you all the skills and techniques you need to explore dungeons, solve mysteries, steal priceless artifacts, unravel strange conspiracies, and venture forth on epic journeys!
No matter what game you're playing, this book is the key to unlocking the limitless realms of your imagination.
PLEASE NOTE: When you purchase this title, the accompanying PDF will be available in your Audible Library along with the audio.
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Ce que les auditeurs disent de So You Want to Be a Game Master
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- Amazon Customer
- 2023-12-08
Great resource for new and experienced DMs
Great systems for running dungeons, mysteries, urban campaigns and more.
Only problem is that there is a lot of references to the diagrams in the book with no way to see them. still worth the listen as most examples are explained very well so not necessary to see them.
definitely will be giving a second listen to take notes.
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- Nick
- 2023-12-18
Wish I Had This Year's Ago
A great introductory guide for new GMs and a good tool reference for experienced GMs. I wish I'd have had this book a few years ago when I got back into gaming. It would have saved me hours of YouTube watching and blog reading as it collects a lot of the best practical advice, especially regarding simple procedures to run either formally or informally.
I bought the print copy too as reference.
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- Mason
- 2023-12-22
Missing key materials.
Over and over the text references things that are only in the print and e-book versions. Why this was not included as a pdf as is normal in these cases, no one knows. As it is, large parts of the book make no sense due to the exclusion of them. Stick to the print or e-book versions I guess, that’s what the narrator seems to be telling me.
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