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Station Company Core: Monster Hunter—Interns

Station Company Core: Detain and Extract, Book 1

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Station Company Core: Monster Hunter—Interns

Auteur(s): Stephen Landry, Jeffrey "Falcon" Logue
Narrateur(s): Jessica Threet
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À propos de cet audio

Everyone has their secrets.

Light years from home, an off-the-books corporate mission beyond the boundary goes horribly wrong, and the crew’s starship crashes onto an alien world that shouldn’t exist. To make matters worse, they trigger an ominous light that appears in the sky, and provoke the native wildlife. Though saved from disaster, the survivors learn they’ve moved out of the frying pan and into the fire.

"Safe and secure," the stranded crew find themselves the newest shareholders aboard an old space station controlled by an intelligence keen on reviving a long derelict company. As a team, they’re forced to accept their new identities as the only intern workers aboard the station and take on its numerous quests while searching for a way home—or risk defaulting on their newly acquired debt and becoming fabricator food or indentured servants. But first, they need to get the station working again.

Among the crew is Sky: a young woman who has been chasing a mystery surrounding her sister her whole life and thinks this off-the-books mission is the lead she’s been looking for. Sky’s investigation heats up, revealing a situation worse than she ever could have imagined.

To protect themselves and uncover the mysteries of the station, everyone must give 110%. There is no better time than now, no better place to be, and no home like your home away from home. Giving up is not an option. Without resources, not only will the survivors perish, but the future of humanity could be at risk. After all, here on the Goldenrod Space Station, everyone is family, and family sticks together until the very end.

Station Protocols regarding A-)!^&~(-\*:

1. Bag and Tag.

2. Never in the head.

3. Any unnecessary damage will be subtracted from pay.

4. When overwhelmed, remember to equip your (not company-provided) shield, available for;&&;)> at any kiosk.

5. Beware of teeth.

6. Have all insurance policies in order—remember, space is expensive!

STATION IS NOT LIABLE FOR ANY INJURIES RELATED TO –)@!^&~(- ENCOUNTERS — THIS INCLUDES BITES, SCRATCHES, TORN LIMBS, IMPREGNATION, CROSS-HYBRIDIZATION, RADIATION, POISON, LOSS OF EYESIGHT, SUFFOCATION, STERILIZATION, AND/OR HAIR LOSS.

And remember, we’re all family.

©2022 Stephen Landry and Jeffrey "Falcon" Logue (P)2023 Podium Audio
Aventure Fantastique Fiction Science-fiction Cyberpunk Interstellaire
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I could see there being a side story from the point of view of the station that has this group of people “helping” it start a dungeon core/ station core type of growth. But from the perspective of these humans. There’s one chapter in the middle where I almost thought we were about to start the “station core” aspect of the story. But no. It’s just space faring mercenaries and corporate employees all with their own reasons for being on this mission.

Maybe if the series title didn’t include the words “station core” I wouldn’t have been trying to read into the story looking for it. Lots of yammering about what’s going on. Even the characters constantly tell each other they talk to much. Ended the book uncertain if enough happened to justify the 14 hours.

Some other time I might have enjoyed this. But if you read this review. Just know to not really expect it to sound like a station core genre.

Not a “Core” type story

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At the beginning of the book I was into it. But the more it went on the more I became annoyed at both the characters and situations they were in. A lot of the plot points I would normally like.

I think main reasons are the characters felt 1 dimensional. I couldn’t care about them. Or learn much about them and who they are.

Many facts in the plot were just given as long lectures, not woven into the story. Plus a lot of the characters were just written to say and do annoying things all the time.

Not bad but annoying

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