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The Affinity Collector

A Fantasy Isekai LitRPG Series (Octaeteris Cycle, Book 1)

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Two deaths, and one life that has an incredible advantage.

At only 8 years old, Weldin had just had his dual Affinities bestowed upon him by the Goddess Athera when he ended up in a Nexus Rift far exceeding his Level. To make it worse, the Affinities he ended up with, Light and Energy, weren’t exactly the best when it came to offensive capability, and he struggled to kill any of the higher-Level monsters that stood in between him and his freedom. The lack of a powerful Ability to defend himself, as well as a lack of worldly knowledge, eventually led to his downfall.

But that wasn’t technically the end of Weldin’s existence, as just as his mortal form succumbed to its fatal wounds and his soul slipped away, a soul from another world was slotted into the empty shell to take over his abandoned body. This new soul was from Earth, and with it came a plethora of knowledge that could take advantage of his Affinities, in ways that his current world had never seen before. Even more than possessing otherworldly knowledge, the introduction of a new soul into Weldin’s body had seemed to initiate some other capabilities, such as the unique ability to unlock additional Affinities.

Now, all he has to do is clear a Nexus Rift where everything can easily kill him if he makes a mistake, navigate a world where those in power want to possess him because of his unique Affinities, and somehow survive an Academy full of 8-year-olds who have just learned that they have incredible magical powers – all so he can progress his personal quest to collect all of the Affinities he can.

This story contains LitRPG progression mechanics and stats, as well as isekai/portal fantasy elements. Contains no sexual content or harems.

©2026 Jonathan Brooks (P)2026 Jonathan Brooks
Dragons et créatures mythiques Fantastique Fiction LitRPG
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The trope is "using scientific knowledge to super charge magic in a fantasy world". Despite the short leap of logic for the isekai genre, there are surprising few books that tried to utilize this topic, and even fewer books that used it well. This book is among one of the best since it did a lot of things right:
* MC is very creative and driven (not just relying on luck)
* Author did enough research on the knowledge MC supposed to use. It won't impress an expert of the subject, but there are enough details that I'm ok with the leftover inconsistencies to be simply "magic'ed away" (literrallly, it's magic)
* MC is actually a mage that develope magic skills for himself. There are no non-sense such as "MC can't use magic", "MC forgot about the important knowledge", or "Physics no longer work".
* very good pacing (challenging battles are intense, but don't drag too long)

a tropey story I actually like

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A great start and some really good philosophical intanglements about what do you show them? What don't you show them the whole technology?And magic, just how dangerous could it be is really exploited?This

Great, start interesting ideas when science a magic work together

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