
The Monsters Know What They’re Doing: Combat Tactics for Dungeon Masters
The Monsters Know What They’re Doing, Book 1
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Acheter pour 33,40 $
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Narrateur(s):
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Kevin T. Collins
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Auteur(s):
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Keith Ammann
À propos de cet audio
From the creator of the popular blog The Monsters Know What They're Doing comes a compilation of villainous battle plans for Dungeon Masters.
In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior - and the better the players, the more unpredictable their behavior! It's easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away.
In The Monsters Know What They're Doing, Keith Ammann lightens the DM's burden by helping you understand your monsters' abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don't whip out their field manuals for the first time when they're already under fire, a DM shouldn't wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat.
©2019 Keith Ammann (P)2020 Tantoryour players won't stand a chance
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This audiobook needs the PDF version of the whole book as a supplement. It really should be included.
I do appreciate the well labelled chapters. It's really helpful for referencing. I wish more audiobooks were this clearly labelled.
The narrator took awhile to find his groove, but ok in the end.
The content itself gives a logical appreciation to what the various Monsters will rationally (or not) do. It also spins potential ideas on where to go with the monster concepts. The war or skirmish suggestions are. a good jump off point for a DM.
I'd say the physical book is worth picking up. Use your judgement on if the audiobook is right for you.
A Good Book
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However, I do want to challenge my players and make combats more interesting, especially as higher-level combats risk turning into drawn-out mechanical slug-feats.
This book opened my eyes to better ways to play monsters and make combats win more memorable and more of a celebration of the party’s teamwork and tenacity.
Essential reading for DMs looking to improve
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It isn’t a look at fantasy small arms, close quarters tactics. Not a theoretical look at fantasy gorilla tactics in a forest.
What it is simply is a min/maxing rules lawyer look at specifically 5e rules and monster descriptions.
I have played table top war games and I am a min/maxer at heart. I fight against it at the design stage of my characters because min/maxing is often story poison but I appreciate a good combo. And that’s what this book is.
I don’t play 5e for complex reasons: 4e annoyed me because they could have called it D&D tactics and released it as a table top game and I would have been onboard. Pretending it was a sequel to 3.5 it wasn’t. 5e is another coat of paint on what should have been it’s own related system.
But if you don’t have the time to play dozens of war games or aren’t a natural min/maxer this is a handy guide on how to use about three dozen monsters well.
Not Bad, BUT not useful beyond a limited scope
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Every Game Master Needs this
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This will really change how you run your Monsters
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very informative
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