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#395 | It Never Made Much Sense

#395 | It Never Made Much Sense

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The Ubisoft that we knew is dead. In its place, a new structure has emerged, a federalized series of five "Creative Houses," each with its own studios, IP, revenue flow, and responsibilities. Ultimately, it's the new Ubisoft's way of giving their employees all the leeway they need to make great stuff. But then again, you know what they say about getting too much rope. Will the once-great French publisher survive and thrive again? One thing's for sure: The old way of doing things has long been a nonstarter. Other news this week includes a March 5th release date for Marathon, the spinning-off of Sony's TV business, more Xbox games en route to PS5, cumulative 2025 software sales data for the American market, and more. We then end things -- as we always do -- with six listener inquiries from our beloved audience. When should we expect word on Persona 6? Will we replay Returnal in preparation for Saros? How should Naughty Dog navigate the choppy marketing waters surrounding Intergalactic? Will Colin survive the upcoming winter storm? Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement. 0:00:00 - Intro0:25:27 - Prayers for Gene0:32:11 - Colin preparing for snow0:41:07 - Isla Vanal0:46:21 - Burrito mishap0:54:08 - Ubisoft details their reorganization1:45:56 - Sony spins-off TV business1:59:01 - Marathon has a release date2:13:37 - Four new Xbox games coming to PlayStation2:39:02 - ThiGames made a lot of money2:40:40 - December 2025 Circana data2:48:57 - Crimson Desert goes gold2:49:16 - Resident Evil: Code Veronica remake coming2:49:47 - What We’ve Been Playing (Mega Man 11, Front Mission 1st Remake, Jak & Daxter, Kingdom Hearts 23:05:59 - Naughty Dog noise3:14:58 - Settings unexplored in gaming3:19:46 - When will we see Persona 6?3:23:47 - How long will Highguard last?3:32:55 - Plans for Saros3:35:50 - Trendy tropes Learn more about your ad choices. Visit podcastchoices.com/adchoices
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