Funkatronic Rex Podcast: Season 2 Episode 13 The Start of Daggerheart
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We open this week with classic Funkatronic detours — Mel Brooks nostalgia, Spaceballs sequel rumors, Naked Gun casting debates, and why Blazing Saddles still makes us laugh (and wince) decades later. From Jackie Chan’s The Tuxedo to desert island movie picks, it’s a comedy deep-dive before we even hit the main event.
From there, the conversation shifts to card games and campaigns. We talk about the punishing difficulty of Arkham Horror LCG, what it’s like to run decks across digital platforms, and why some campaigns feel like slow grinds of trauma while others tell brilliant, unforgettable stories. There’s a breakdown of how Arkham compares to Marvel Champions and Lord of the Rings LCG, plus stories about deck-building experiments, support characters, and the thrill of eking out survival against impossible odds.
Finally, we hit the reason for the title: our session zero for Daggerheart. Paul hosted in the garage as we sat down to create characters, build connections, and dip into the narrative-first style that sets this new RPG apart. We dig into background questions, how character bonds form at the table, and why Daggerheart’s emphasis on hope, fear, and storytelling feels so fresh compared to number-crunchy systems. Even Mike (who normally wants to skip straight to the action) came away impressed and excited to see more of it in the store.
It’s part Mel Brooks tribute, part card game clinic, part RPG first date jitters — and all classic Funkatronic Rex chaos.
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