Funkatronic Rex Podcast: Season 2 Episode 14 Ideas on Being a GM
Échec de l'ajout au panier.
Échec de l'ajout à la liste d'envies.
Échec de la suppression de la liste d’envies.
Échec du suivi du balado
Ne plus suivre le balado a échoué
-
Narrateur(s):
-
Auteur(s):
À propos de cet audio
This week’s episode takes a big swing at one of tabletop’s most intimidating roles: the Game Master. Chris and Paul kick things off in true Funkatronic fashion with tangents about YouTube terrariums, turtles, and just how weird (and sometimes terrifying) home ecosystems can get. From there, the conversation rolls naturally into the hobbyist mindset—how deep geeks will dive once they’ve found their niche, whether it’s Star Wars, Magic, or keeping an 80-gallon turtle tank clean.
The heart of the episode digs into GMing and storytelling. Mark shares updates from his ongoing Daggerheart “Beast Feast” campaign, including food-themed monsters like chocolate-covered wolves, salt eels, popcorn rats, and spicy ghost scorpions. Those stories set up a bigger conversation about the balance between combat-oriented and narrative-driven systems. The crew compares Daggerheart to D&D across editions, Shadowrun, and other RPGs—breaking down how different games serve different play styles.
From nostalgia for 3.5 crunch to the flexibility of 5E, the group reflects on what each system does best and what it asks of its GMs. They stress that GMing is a muscle—you don’t need to be Matt Mercer to run a table, you just need to start. Notes from Apocalypse World and Dungeon World highlight the importance of leaving blanks for players to fill in, while tips about session zeros and shared world-building show how to build player buy-in from the start.
The episode closes with practical encouragement for new and aspiring GMs: don’t fear doing it “wrong,” lean on your players, take notes, use tools (yes, even AI) to lighten prep, and above all, be a fan of your players. Because whether your dungeon is full of gelatinous ice cream oozes or mimic treasure chests, the best games are the ones where everyone leaves with a story worth retelling.
Support the show