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Nice Games Club - a gamedev podcast!

Nice Games Club - a gamedev podcast!

Auteur(s): Lydia Stephen and Mark
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The podcast where nice gamedevs talk gaming and game development. Nice!© Nice Games Club, Noble Robot Art Science-fiction
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  • "Ain’t nothin’ left." Role-playing; To Rebuild or Not to Rebuild
    Sep 25 2025
    Joanna May returns to the clubhouse as a guest host! Your four nice hosts chat Tetris, knitting, and CSS, but also have a pair of actual topics to discuss...Mark's game Blippo+ is out NOW! Go buy it on Switch and Steam!0:13:36Role-playingComplete History Of The Soviet Union, Arranged To The Melody Of TetrisPig with the Face of a BoyYouTubeTetris (film) - Historical accuracyWikipedia0:35:27To Rebuild or Not to RebuildJoanna previously joined us as a guest to discussSerializationGodot 4.5 release notes - SDL3 gamepad inputGodotNoble EngineNoble RobotGitHubThe Slow Way Is the Fast WayMark SamplesJoanna and Mark debated a concept called "Utility-first CSS"A Year of Utility Classes (Pro)Michelle BarkerCSS { In Real Life }What is Utility-First CSS? (Anti)Heydon PickeringHeydonWorks
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  • Serious Play Conference 2025
    Sep 18 2025

    Your nice hosts Lydia and Ellen are on a seriously playful adventure in beautiful Rochester, New York for the Serious Play conference! They discuss game accessibility, D&D therapy, lexical gaps, validation, and more.

    In addition, Lydia beats the pavement and gets the hot scoop on what attendees learned at the conference and the games that shaped them.

    Many thanks once more to:

    • Serious Play for Lydia's press pass.
    • Ellen for the cute little lavalier microphones that made interviews possible.
    • Ellen and Nikita for being the best travel buddies ever.
    • Interviewees for sharing their thoughts with our nice listeners.
    • Serious Play Conference
    • Ellen's previous trip to this conference was recounted in:Serious Play Conference 2023
    Serious Play ConferenceXbox Adaptive ControllerXbox.comPlayStation Access ControllerPlaystation.comQuadstickAble Gamers
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  • "There's little guys in my screen." Video Content; Use the Dang Potion!
    Sep 11 2025
    In this episode, Mark and Stephen talk about what they are excited about. Lydia deals with a existential crisis about keeping too much stuff. And nobody talks about the full motion video game that Dale made during a Global Game Jam during the topic on video content, where they talked extensively about FMV games. Don't worry! Dale edited this episode and linked the game in the show notes below. ;)Lydia played some Dutch gamesGeharrewar in de Sushi-bar - Board Game GeekPort Royale - Board Game GeekStephen is very excited about Kirby Air Riders. Is it as good as he anticipated? Past Stephen sure hopes so!Kirby Air Riders Direct 8.19.2025 - Nintendo of America, YouTubeMark went to L.A. for the Blippo+ ExhibitionBlippo+ - SteamPre-order Blippo+ on Switch - NintendoMark's favorite museum: LACMANice Games AllianceNice Games Alliance is the org that supports the local communityBeth Korth was recently on the show in Episode 382 to talk aboutNice Games Alliance WorkshopsWhen the club plugs the Discord, Mark mentions a Discord conversation the podcast's outro in Episode 400"From apocrypha or experience." 400th Episode SpecialVideo ContentBlippo+Telling LiesWikipediaDinosaur Hunter (aka 3D Dino World)WikipediaQuantum BreakWikipediaControlWikipediaWitnessWikipediaDragon's Dogma 2 Steak videoYouTubeAlan Wake 2Global Game JamGlobal Game JamThe FMV (Full Motion Video) game Dale and Beth made for Global Game Jam 2020, Corporate Espionage, is very campy. Enjoy!Use the Dang Potion!The reasons Lydia doesn't use the Potion:1) She might need it (more) later, I don't want to waste it2) Everything could matterAnd more reasons:3) Things are power in a power fantasy game, and it's hard to give up power 4) Potions feel like an assist mode, because you want to be better than that 5) Gambler's funCombatting the natural emotional response for players to keep their stuffMake stuff very abundant, and add use ware (like Zelda Breath of the Wild) Add narrative context that the intention is to sell it for in game money (like in Spirit Farer) Add explicit indicators that an item is required for a quest.Create items that are specific to a single purpose.Discourage gathering more items by making them annoying to collect
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