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Xbox Expansion Pass

Xbox Expansion Pass

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À propos de cet audio

Welcome to the Xbox Expansion Pass — your place for clear, thoughtful discussions on gaming without the console-war noise.

Hosted by Luke Lohr (“Insipid Ghost”) and Captain Logun, XEP covers the biggest stories in Xbox and the gaming industry through weekly news analysis, in-depth reviews, and long-form developer interviews. Whether it’s hands-on impressions of the latest first-party titles, reactions to industry shifts, or conversations with the creators shaping the future of games, XEP brings informed, level-headed insight every week.

With 120+ interviews featuring developers, journalists, and studio leads — from AAA to indie — Xbox Expansion Pass offers a grounded perspective on how games are made, why decisions happen, and where the industry is headed. Recent guests include creators from Xbox Game Studios, Bethesda, Ubisoft, Respawn, id Software, Ninja Theory, Blizzard, Asobo, Remedy, and more.

What You’ll Hear on XEP

  • Weekly Xbox and gaming industry news

  • Hands-on previews and spoiler-free reviews

  • Interviews with developers, journalists, and industry veterans

  • Coverage of Xbox hardware, Game Pass updates, studio strategies, and platform trends

  • Honest analysis grounded in experience, passion, and respect for players

Why Listeners Come to XEP

  • Clear takes

  • No console-war noise

  • Professional, insightful coverage

  • A welcoming community of gamers

  • Industry-level conversations accessible to everyone

Whether you're here for Xbox news, behind-the-scenes dev stories, or thoughtful commentary on the shifting landscape of gaming, Xbox Expansion Pass brings you high-quality coverage every week on your platform of choice — Apple Podcasts, Spotify, Podbean, Pandora, SiriusXM, Amazon Music, iHeartRadio, and more.

Subscribe and join the XEP community — and enjoy gaming discussions built on clarity, passion, and respect.

Copyright 2019 All rights reserved.
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Épisodes
  • Hardware Sales Drop, AI Anxiety & Highguard’s Launch Reality Check | XEP 307
    Feb 1 2026

    Hardware sales are down across the gaming industry, developers are pushing back on generative AI, and we take a clear-eyed look at Highguard’s launch — from its strong debut to its rapid drop-off.

    On this episode of Xbox Expansion Pass, we break down what a late-generation slowdown actually means for consoles, why Xbox is increasingly judged by ecosystem reach rather than boxes sold, how tools like Project Genie are reshaping (and worrying) developers, and whether Highguard launched too early after its big-stage reveal.

    We also share what we’ve been playing, including Dead by Daylight’s Stranger Things crossover.

    👉 Clear takes. No console-war noise. 🔊 iTunes: apple.co/2OL6SSV | Spotify: spoti.fi/33gSiXa 🎧 Join us live Saturdays on YouTube 💬 Share your thoughts — we read them all.

    Support XEP: Support the show on Patreon: https://www.patreon.com/XboxExpansionPass

    Follow & Contact: BlueSky (Luke): @InsipidGhost BlueSky (Logun): @CaptLogun Contact: https://captlogun.podbean.com

    Review the show: If you enjoy XEP, please consider leaving a review on iTunes or Spotify — it’s one of the best ways to support the show. Thank you!

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    1 h et 33 min
  • Ian Proulx on Splitgate’s Reset, Arena Reloaded, and Lessons Learned | XEP Interview
    Jan 31 2026

    In this episode of Xbox Expansion Pass, Luke Lohr (Insipid Ghost) sits down with Ian Proulx, CEO and co-founder of 1047 Games, for a candid discussion about Splitgate’s past year, the Summer Game Fest moment, and the lessons learned along the way.

    Ian reflects on the challenges of building a sequel versus a new IP, why Splitgate 2 missed expectations for some players, and the difficult decision to reset and relaunch the game as Splitgate: Arena Reloaded. From there, the conversation shifts into gameplay philosophy, retention metrics, portal accessibility, monetization, and what “stabilizing” the game actually means heading into 2026.

    This is a thoughtful, direct conversation about course correction, leadership, and rebuilding trust — without framing anyone as a villain or a victim.

    Topics discussed include:
    • The Summer Game Fest moment and how it reshaped the Splitgate conversation

    • Lessons learned from that period and what Ian would do differently

    • Why building a sequel is different than building a new IP

    • Where Splitgate 2 missed player expectations

    • The decision to pull the game back and reset

    • Arena Reloaded’s refocus on classic arena gameplay

    • Arena Royale explained

    • Retention, requeue rate, and how 1047 measures success

    • Portal balance and accessibility tools

    • Monetization philosophy and rebuilding player trust

    • Performance, polish, and the quality bar moving forward

    👉 Clear takes. No console-war noise.

    Support XEP: Support the show on Patreon: https://www.patreon.com/XboxExpansionPass

    Follow & Contact: BlueSky (Luke): @InsipidGhost BlueSky (Logun): @CaptLogun Contact: https://captlogun.podbean.com

    Review the show: If you enjoy XEP, please consider leaving a review on iTunes or Spotify — it’s one of the best ways to support the show. Thank you!

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    27 min
  • Xbox Developer Direct 2026 Breakdown: Fable, Forza Horizon 6, and Big Game Pass Updates | XEP 306
    Jan 25 2026

    This week on Xbox Expansion Pass, we break down the Xbox Developer Direct 2026 and what it tells us about Xbox’s near-term future. We dig into Forza Horizon 6’s Japan setting, release date, and controversial $120 Premium Edition pricing, and then pivot to a deep dive on the Fable reboot — combat, morality systems, NPC simulation, and why this could finally be the RPG Xbox fans have waited two generations for.

    We also react to Game Freak’s Beast of Reincarnation, Double Fine’s clay-brawler Kiln, and the wider 2026 slate including Halo: Campaign Evolved, Gears of War: E-Day, State of Decay 3, and Clockwork Revolution. Along the way we talk Game Pass value with big third-party adds like Death Stranding Director’s Cut and Warhammer 40K: Space Marine 2, plus how Xbox is handling $70+ pricing in a rough economy.

    In the back half of the show we answer a community question about which cancelled game we’d resurrect and who we’d want making it (yes, Scalebound and StarCraft: Ghost show up), touch on Arc Raiders’ surprise success, Final Fantasy VII Remake Intergrade coming to Xbox with a limited Play Anywhere bonus, and share a few thoughts on Riot’s 2XKO, cross-media crossovers like Stranger Things in Dead by Daylight, and the future of Xbox on PC and handhelds.

    Clear takes. No console-war noise. Xbox-forward discussion hosted by Luke Lohr (Insipid Ghost) and Captain Logun.

    Support XEP: Support the show on Patreon: https://www.patreon.com/XboxExpansionPass

    Follow & Contact: BlueSky (Luke): @InsipidGhost BlueSky (Logun): @CaptLogun Contact: https://captlogun.podbean.com

    Review the show: If you enjoy XEP, please consider leaving a review on iTunes or Spotify — it’s one of the best ways to support the show. Thank you!

    Topics This Week

    • Xbox Developer Direct 2026 recap • Fable’s huge showing and new release window • Forza Horizon 6’s pricing, editions, and Japan setting • Game Freak’s Beast of Reincarnation • Double Fine’s Kiln • Death Stranding and Space Marine 2 on Game Pass • State of Decay 3 development updates • Clockwork Revolution ambitions • Gears and Halo release window speculation • High Guard, Arc Raiders, FF7 Intergrade • 2XKO, Riot’s expanding lineup • Community questions and more

    Support XEP: https://www.patreon.com/XboxExpansionPass

    BlueSky (Luke): @InsipidGhost

    Contact: InsipidGhost@gmail.com

    BlueSky (Logun): @CaptLogun

    Check out Keelhauled: A Sea of Thieves Podcast for more Sea of Thieves content.

    If you enjoy the show, please consider leaving a review on iTunes or Spotify - it's one of the best way to support the show. Thank you!

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    1 h et 43 min
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