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Battle Spire: A Crafting LitRPG Book

Hundred Kingdoms, 1

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Battle Spire: A Crafting LitRPG Book

Auteur(s): Michael R. Miller, Portal Books
Narrateur(s): Justin Thomas James, Jeff Hays, Annie Ellicott
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À propos de cet audio

Jack Kross only wanted to play the game. Now he’s fighting for his life.

When a mysterious hacker takes control of Hundred Kingdoms, Jack is trapped inside the fantasy VR world along with millions of other players. But Jack is in a worse predicament. He’s cornered in the very tower the terrorists have taken as their base; the only free player left within its walls. Even worse, in the real world, his body lies in a sweltering room with no hope of relief.

Playing the profession-based Scavenger class, and at a low level, Jack’s prospects of fighting his way out are next to impossible. Crafting gear, traps, and weapons, allying with a deadly dungeon master and an AI he can’t fully trust, Jack is in a race against time to save not just himself but the millions of players held hostage.

Battle Spire is a meeting of World of Warcraft and Die Hard, using crunchy LitRPG mechanics with a heavy focus on crafting. Listeners can expect to find in depth item and spell descriptions, along with stat tables and profession recipes.

Note: strong language is used throughout.

©2019 Michael Robert Miller (P)2019 Michael Miller
Classiques Cyberpunk Fantastique Fantastique épique Fiction Science-fiction Steampunk Épique LitRPG
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A great story with great character development. Good narrator. Leaving me craving for a 2nd book. That could be the small adventures of our protagonists or a full fletched large event like this.

Overall great, keep up the good work

A 2nd

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Imagine, if you will, a LitRPG that resolves the inciting incident, gives the hero a full character arc, and gives a satisfying conclusion to the story. No cliffhangers, no slow-paced episodic progression from book to book, no leaving the resolution to 20 books in the future.

It's a basic concept, sure, but it's so rare in LitRPGs that is has to be applauded. Sure, the story can continue. But it doesn't have to. You don't need to wait until the next book or the book after or the one after that to find out what's really going on. If the author stopped writing after this book, which I hope he doesn't (looking forward to the next book), you'd still be satisfied that this story is done.

It has an ending

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Audiobooth is wasted on this book. SO much exposition, none of which matters whatsover. Its all tell not show, no stakes, annoying and unlikable character, and overall boring.

Impression of first dozen chapters.

Tiny spoilers ahead:

Even if the character is meant to go through growth, they are extremely uninteresting and generic. Not even the "projectable" way, just plain npc generic. They are lazy and dont want to improve themselves, entirely conceited and arrogant.

If I had to point a singular issue with this novel would be the writing, specifically how the story is told. The first two chapters are infodump via his thoughts, of which over 90% is completely useless. Worldbuilding is meant to give an understanding of the world and then to explore how the story takes place in it.

Even after he enters the game, he continues to do exposition via narration, and seems to know all kinds of info, EXCEPT things that are important or are actually interesting.

This is all world, all game, no character, and no story.

I am pressing forward with all my might to finish this audiobook. If by a mircale the book does a 180, I will update this review.

Narration is good. Not the best, but an 8-9 out of 10

Horrible

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