Dungeon Incursions, Books 1-5
A Slow-Burn Apocalyptic LitRPG
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Narrateur(s):
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Alexander Ragona
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Auteur(s):
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Adam Bright
À propos de cet audio
For Lance, the incursion of monsters and a magical shop isn't as much of an apocalypse as an inconvenience.
Coming back from archery practice, Lance and his club are in the right place and right time to deal some mayhem for the spawning monsters. But just killing them as they come out of the portals isn't enough.
They're going to have to go in and finish the job.
Dungeon Incursions is a slow-moving apocalypse, where the system doesn't lead to societal collapse but changes in civilization itself. Not solo OP MC but team-based dynamics. Fans of post-apocalyptic and apocalyptic LitRPG fiction like Primal Hunter and Defiance of the Fall will be thrilled!
This includes books 1 through 5 of Dungeon Incursions.
But so far the bulk of the story is just a bunch of dungeon battles, while vaguely getting stronger. 99% of the time they aren’t even in the real world and it doesn’t matter whether the world is still running or not. So far the most we get is some offhand comments about the world while they go through a dungeon. Seems misleading.
Some vague learning about what’s going on out of curiosity, but no real drive to figure anything out right now. Just battling for the sake of it.
Bored, not finishing.
Just a bunch of battles.
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• Book One introduces a team of data-entry cogs/quasi-nerds quickly determining that they now live in a living RPG for unclear reasons - but learning how to make use of game tactics to survive and thrive while rescuing dumb-ass "civies" unaware of why they're suddenly being murdered by Goblins & Centipede-dogs. The party engages in a seemingly never-ending battle with released monsters constantly replacing those killed (forcing our heroes to literally take shifts - "My turn for a lunch break!" "But I have to pee!!"). Frequent returns to the upgrade store drive character evolution
• Book Two has the team engaged in clearing another dungeon that pops up in the suburbs of Toronto - this time populated by Gnolls & Giant Spiders.There's a little more opportunity for purchasing items & skills in this installment in the series and we learn a little bit more about the personalities among the protagonists, but the book likewise mostly showcases combat choreography
• Book Three finds the geeks from Ontario leaving the city to battle savage Dwarven Fighters attacking from a Keep that appears in a rural Prairie environment - the Boss emamating a Magic-Supression Field. Squabbles over tactics and the Government's response to the advent of "Incursions" (offering to hire adventurer parties as mercenary militias in exchange for registration) color their attitudes.. but the book is mostly action, action, action.
• In Book Four, the newly "deputized" adventurers split up their party and travel through a portal to battle tentacle-bearing flying Man-bats organized around an anthill-like hive in an ongoing mission to fight monsters and buy personal + team-enhancing upgrades. After nearly losing, they reunite in the end - realizing that the team needs disparate skill sets
• Book Five finds Bright starting to introduce the concept of human Government forming alliances with certain monster factions against others.. but then abandons the potential plotline - defaulting to having the party once again "eradicate anything non-human" (killing wave after wave of Lizard-men riding Jurassic-Park Raptors in this one). It's disappointingly simplistic
As to presentation: I rate reader Alexander Ragona "average".
Don't get me wrong.. his diction, timbre, cadence, pacing, voice-acting, and tone are all commendable, but Adam Bright Publishing (yes, this is self-published) could have gotten similar results from any professional narrator available. I was neither turned off nor blown away.
Altogether, the 'Dungeon Incursions - Books 1-5' compendium merits 5.5 stars out of 10. I both appreciate the default to straight action and wonder if Bright could have done more to world-build. Regardless, it's free. As an "included with your subscription" selection, it's an entertaining, relatively unchallenging "you should check out LitRPG" read. If they ask for a Credit, however, you should pass in favor of something else.
Plot-free GameLit Action - Great Introduction
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