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Find the Fun

How to Go from Idea to Published Game

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À propos de cet audio

This is the book I wish I had when I got started in game design. And while it's loaded with tons of information on how to make games and get them published, the overall goal is transformation.

Over the last 6 years, I've brought 15 games to market, and I have dozens more on the way. I've run 18 successful crowdfunding campaigns and generated over $1 million in sales.

And after all the ups and downs that go along with that experience, I wanted to create a resource that would not only help you design great games but would also help you become a great game designer who brings amazing experiences to life for years to come.

In this book, you'll learn:

  • What makes a game fun
  • How to design a game as a product
  • Prototyping tips and tricks to save you time
  • Playtesting best practices
  • How to approach publishers and get published
  • And a whole lot more!
©2025 Gabe Barrett (P)2025 Gabe Barrett
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