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Redemption Rift

Battletech, Book 6

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Redemption Rift

Written by: Jason Schmetzer
Narrated by: Jessica Threet, Christopher Boucher
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ON THE HUNT AGAIN…

It is the Dark Age—3139—and the famed mercenary regiments of Wolf's Dragoons have returned to the employ of House Kurita after a century of bitter enmity. Somehow, mercenaries and Kuritans must find a way to work together in a combined invasion of the Dragon’s oldest enemy, House Davion.

Thrust into the middle of this new conflict, Colonel Henry Kincaid is surprised by the commonalities—duty, honor, expediency—the Wolves and Combine forces share. But as the Wolves’ lightning tactics and unstoppable drive brings world after Davion world under the Dragon’s banner, old hatreds arise anew, and with them come insidious plots engineered to cause the mercenaries’ downfall.

Throughout the campaign, Colonel Kincaid struggles to reconcile what he thought he had always known about the Kuritans with the truth he discovers while actually working with them. But when his forces are trapped on a Davion world with no way to escape and the regiments of House Davion closing in, can he pull another bit of genius from his hat, or will the battalions of Wolf’s Dragoons be destroyed?

©2019 Topps, Inc. (P)2025 Topps, Inc.
Adventure Military Science Fiction Space Opera Wolf
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If you are looking for a BattleTech equivalent of Warhammer 40k Space Marine "bolter porn", Redemption Rift delivers exactly that. It puts the iconic Wolf's Dragoons mercenary unit front and center and then leans into spectacle over substance.

Instead of developing a story the focus is almost exclusively on mechs blowing each other up. The narrative teases a genuinely interesting intrigue storyline, only to later abandon it completely. In the end the plot boils down to: mercenaries were hired to fight, so they fought.

In battle sequences every weapon fired and specific armour location hit is meticulously detailed. Almost to the point of repetitiveness. To some this might be a positive. To me it had the feel of listening to a tabletop game after-action report.

The audiobook however has excellent narration. The performers put in a solid effort to keep characters distinct. While I wasn't a huge fan of every accent chosen they succeeded in making the dialogue easy to track.

If you are already invested in BattleTech, there is enough fun to be had here. Having Wolf's Dragoons doing what they do best provides a certain baseline of joy. But if you aren't already a fan willing to forgive a thin plot just to see a favourite unit do its thing, this is not the place to start.

Mechs Fighting Mechs

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