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  • So You Want to Be a Game Master

  • Everything You Need to Start Your Tabletop Adventure for Dungeon's and Dragons, Pathfinder, and Other Systems
  • Written by: Justin Alexander
  • Narrated by: Shawn Compton
  • Length: 17 hrs and 42 mins
  • 3.7 out of 5 stars (3 ratings)

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So You Want to Be a Game Master

Written by: Justin Alexander
Narrated by: Shawn Compton
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Publisher's Summary

Become the Ultimate Game Master

Thanks to tabletop roleplay, millions of fans are creating unforgettable collaborative stories. No matter what roleplaying game you want to play, this book is the key to unlocking endless adventure!

Award-winning game designer Justin Alexander has created an incredible compendium of advice, perfect for any aspiring Game Master. This book is packed with the strategies you need to create amazing dungeons, battles, roleplay encounters, and more. Full of practical, hands-on advice, just hearing the first chapter of this book will have you ready to run a game in less than an hour. From there, Justin teaches you all the skills and techniques you need to explore dungeons, solve mysteries, steal priceless artifacts, unravel strange conspiracies, and venture forth on epic journeys!

No matter what game you're playing, this book is the key to unlocking the limitless realms of your imagination.

PLEASE NOTE: When you purchase this title, the accompanying PDF will be available in your Audible Library along with the audio.

©2023 Justin Alexander (P)2023 Tantor
  • Unabridged Audiobook

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    5 out of 5 stars
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    5 out of 5 stars

Great resource for new and experienced DMs

Great systems for running dungeons, mysteries, urban campaigns and more.
Only problem is that there is a lot of references to the diagrams in the book with no way to see them. still worth the listen as most examples are explained very well so not necessary to see them.

definitely will be giving a second listen to take notes.

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Wish I Had This Year's Ago

A great introductory guide for new GMs and a good tool reference for experienced GMs. I wish I'd have had this book a few years ago when I got back into gaming. It would have saved me hours of YouTube watching and blog reading as it collects a lot of the best practical advice, especially regarding simple procedures to run either formally or informally.
I bought the print copy too as reference.

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Missing key materials.

Over and over the text references things that are only in the print and e-book versions. Why this was not included as a pdf as is normal in these cases, no one knows. As it is, large parts of the book make no sense due to the exclusion of them. Stick to the print or e-book versions I guess, that’s what the narrator seems to be telling me.

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