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The Game of Gods: Publisher's Pack

The Game of Gods, Book 1, 2

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The Game of Gods: Publisher's Pack

Auteur(s): Joshua Kern
Narrateur(s): Ramón de Ocampo
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À propos de cet audio

Contains books 1 and 2 of The Game of Gods series.

The Beginning, book 1:

The gods have gotten bored, and humanity is the answer.

Charles earns the ultimate surprise one morning when he awakens to discover the world has ended, or rather the gods of old were bored and decided to redesign how it worked. Everyone else got a nice little message that showed up their vision; everyone else woke up when the gods decided to make their decision known. Only Charles gets cursed by the gods, and only Charles gets a visit from one as well. The Game of the Gods has begun and the monsters of old are returning to our world, and all it took was the death of half the world's population and counting.

The Death of Champions, book 2:

The gods have begun to change Earth, leaving humanity confused and desperate.

Charles and Alli have managed to survive the first week of the apocalypse; unfortunately for them, it isn't over yet. The changes to the world are still ongoing and new monsters are being born. For Charles the only thing that matters is finding his sister, but what happens after? The enemies of humanity are revealed and begin to unite under the banner of enemy gods.

Champions stand on both sides of the field and it is time for some to die.

©2019 Joshua Kern (P)2020 Podium Audio
Fantastique Fiction Post-apocalyptique Science-fiction Steampunk Paranormal Steampunk Litrpg
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This Joshua Kern series is unremarkable "typical" GameLit. 'Charles', a non-descript young nobody, finds himself in an RPG-structured reality after bored Gods decide to realign the universe for their own entertainment. The protagonist finds himself navigating a world with accomplishment-driven advancement, heads-up-display (HUD) information about his environment, rules governing combat & magic, and fantastical opponents like orcs + trolls. There's nothing terribly original here, but Kern is "competent" in delivering what fans of the genre expect (there are no writing awards in Kern's future, either.. but his vocabulary/prose, dialogue, characterization, plotting, and description are creditable).

• In Book One ('The Beginning') Charles quickly adjusts to the new reality, rescues/befriends a loyal DnD "Animal Companion"-type sentient dog that advances as he does, and shifts more or less seamlessly into both the game-o-verse and the collapse of civilization. Together with his new canine companion 'Allie', he kills both monsters for XP/Loot and gangs of cartoonishly evil thugs on principle. They eventually team up with an emotionally-unstable female fighter to fight skeezy human gangs employing Ogres and flying Bugbear wizards as guards on a mission to find the girl's missing family.
[Kern plays with a ton of pathos in this one.. pouring emotionally-affecting dialogue and events into the story and rendering the book maudlin. Still, the book is an interesting combination of LitRPG and post-apocalyptic adventure]
• In ''The Death Of Champions', Charles and Allie - now fully teamed-up with 'Lina' and her rescued family - continue their new lives.. with the Gods now competing against each other (selecting and imbuing "Champions" like Charles with even greater power and amusing themselves with the resultant conflicts). The party succeeds in a quest to find Charles's scientist sister & a band of survivors from MIT and embark on further God-mandated quests.. becoming annoyingly overpowered along the way.
[Kern lets his protagonist becoming boring with his God-like status. There is zero tension in the book - Charles is obviously going to steamroll any opposition. Kern also explores friendships and romantic feelings (including a wedding) - somewhat unskillfully. These stories aren't horrible.. but they aren't great, either]

I can't blame any deficits on presentation, however. Fortuitously for audiobook aficionados, reader Ramón de Ocampo is great at his job. His narration is certainly imperfect, but professional diction, comfortable cadence/timbre, competent voice-acting, and an evident understanding of the author's intended tone render his delivery thoroughly enjoyable. Podium Audio Inc. did well in casting the project.

Altogether, 'The Game Of Gods: Publisher's Pack' rates 5 stars out of 10. Don't expect to be blown away, but you'll like these distinctly "average" GameLit/SHTF books performed well.. for free, that is. If Audible asks for a Credit, pass.

Meh. Not Bad.

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This had solid potential it never lived up to. a flat, uninteresting magic system combined with two dimensional characters.

The biggest flaw in this book is the way the authors immature view of humans is repeatedly shoved down the readers throat. if you believe that the majority of people are useless trash and will empathize with a MC who constantly reminds the reader that's how he feels you may enjoy it.

I found that rather than developing or growing the cast out of their flaws they assembled a group of angsty loners who all validated each other's immaturity, and crushed the one genuinely kind and good characters idealism out of them. Additionally, this series falls into the trap of a purportedly highly intelligent main character making foolish decisions to advance the plot.

I wanted to like this series, and hoped for more character growth and world building. I will not be reading more of this as it is too shallow.

He didn't know them, so they didn't matter to him

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It's a fairly standard system apocalypse main character gets a curse that turns out to be a type of cheat. Theres some plot armor present. The main character can do anything magical meaning he always ends up having the answer for everything which isn't great for the story.

Most the characters are psychopaths including those who are supposed to be the good guys.

Prose is clunky.

The dialogue is really odd at times, Charles sometimes talks like he's a ye old wizard and doesn't use contractions or any slang. It almost feels like AI or a very literal translation from another language, though it's old enough it shouldn't be AI. It can make it very hard to read. Characters at times talk like they are really close allies and at other times as if they barely know one another, almost hostile. This whiplash combines with the odd sentence structure to make dialogues awkward.

Some characters talk like modern people and others talk like they are in a fantasy setting, other times its as if two robots are talking.

oddly written dialogue

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I love this genre, but this book is not well written or performed. The voice acting of characters is monotone, even when seconds later it says the sentence should have been said excitedly, or angrily.

I can’t finish it.

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