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And Now For Something Completely Machinima

And Now For Something Completely Machinima

Auteur(s): Ricky Grove Tracy Harwood Damien Valentine and Phil Rice
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Machinima, real-time filmmaking, virtual production and VR. Four veteran machinimators share news, new films & filmmakers, and discuss the past, present and future of machinima.© 2022 And Now For Something Completely Machinima Art
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  • S6 E214 Ancient Paths - Ozymandias (Feb 2026)
    Feb 19 2026

    In this episode of Now for Something Completely Machinima, the team revisits Ozymandias (1999) — one of the earliest and most controversial works of machinima, created by Hugh Hancock and Strange Company using the experimental LithTech Film Producer toolkit.

    What begins as a straightforward critique quickly turns into a deeper debate:


    👉 Is Ozymandias a “bad film”… or a groundbreaking prototype that helped shape virtual filmmaking?

    Ricky challenges the film’s pacing, visuals, and sound, arguing that by today’s standards it feels unfinished and awkward. But Tracy and Phil place the work in its historical context — revealing it as a crucial pivot point where machinima shifted from gameplay recording to intentional, cinematic storytelling inside game engines.


    The panel explores:

    • How Ozymandias tested the first true machinima production tools
    • Why moving sand and free-camera shots were revolutionary at the time
    • How this experiment foreshadowed today’s virtual production (Unreal, Source Filmmaker, The Mandalorian, etc.)
    • Why the film mattered more as a technical and artistic manifesto than as a polished short film
    • Hugh Hancock’s legacy, ambition, and influence on the machinima movement

    Along the way, the hosts reminisce about the wild early days of machinima — executable films, hacked tools, screen-recording cameras, and the struggle to share video before YouTube even existed.

    Whether you’re a machinima veteran or a newcomer, this episode is a fascinating look at how a rough, experimental short helped open the door to modern virtual filmmaking.

    🎬 Watch, debate, and decide for yourself: brilliant milestone… or broken relic?

    Time stamps -
    01:00 Ricky introduces today’s pick: Ozymandias
    02:10 Why the film mattered to early machinima
    03:00 Ricky’s harsh rewatch critique
    05:56 Damien: likely a LithTech test film
    07:57 Ricky pushes back on “test video” idea
    09:11 The infamous (hilarious) Archive.org comment
    10:19 Tracy reframes Ozymandias as a historic pivot point
    15:00 Early virtual filmmaking & camera tools explained
    20:07 Pre-YouTube reality and why Film Producer failed commercially
    24:36 Phil’s memories of Machinima.com’s homepage
    26:30 Phil corrects the record: Strange Company built Film Producer
    31:00 Why the “moving sand” was revolutionary in 1999
    36:42 Original release was a standalone executable (not video)
    38:09 Early capture glitches and screen-recording methods
    41:05 Ricky: films “live in time” + call for context on Archive.org
    43:03 How long did this take to make?
    44:35 Festival nomination (Best Technical Achievement, 2003)
    46:10 Tool credits — “Alpha 0.5”
    47:00 Skyrim machinima tools & Unreal “Outside the Blocks”
    48:20 Show wrap-up + listener email invite

    Credits -
    Co-hosts: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood
    Producer: Ricky Grove
    Editor: Phil Rice
    Music: Phil Rice and Suno AI

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    50 min
  • S6 E213 Can Starfield Become a Machinima Platform? One Mod Might Prove It: Defying Fire (Feb 2026)
    Feb 12 2026

    Starfield is one of the most cinematic games Bethesda’s ever shipped… so why haven’t we seen much machinima from it? Today we’re looking at a mod that might finally crack that open: a fully built settlement with lore, characters, quests, and surprisingly strong voice acting, presented with a “lore trailer” that feels like a slice-of-life tour through a corporate-controlled mining town. We’ll break down what it gets right, what it’s missing as machinima, and why projects like this might be the new bridge between fandom and professional virtual production.


    Starfield has been sitting there looking cinematic… and creators have mostly not used it for machinima. In this ep, we dig into a standout exception by @team fire: an ambitious settlement + narrative mod (Arinya / Yeltsin Corp vibe) that ships with voice acting, lore, quests, factions, and “paid mod” ambitions - plus what that could mean for machinima, virtual production workflows, and the future of creator-made expansions.

    We dive into one of the most ambitious Starfield mod creations we’ve seen: a new settlement with lore, characters, quests, factions, and fully voiced performances.

    Why this works:

    · It’s a real Starfield creation with serious craft (environment dressing, lore framing, VO credits).

    · It tees up a bigger convo: “mods as mini-studios,” machinima as a portfolio path (again), and whether Starfield can become a true machinima platform.

    · It has stakes: paid creations, bugs/beta realities, Bethesda updates potentially reshaping the ecosystem.

    Timestamps -

    01:05 Damien’s pick: the Starfield settlement mod + why it caught our eye
    03:10 What the trailer shows: Arinya, prefab-built scale, and “lived-in” set dressing
    05:25 Lore + story hooks: corporation control, unrest, factions, player choice
    07:45 Machinima critique: why it works as a “lore trailer” (and what’s missing)
    10:05 Camera language: sweeping establishes vs character/coverage (tools or style?)
    12:35 Voice acting & credits: why human performance changes the feel
    15:10 Ambition vs reality: beta bugs, updates, and building a team
    18:05 Paid mod potential: bridge between free mods and official-style expansions
    21:10 Mods as career pipeline: machinima exodus parallels + mod-to-studio pathways
    24:05 Starfield updates/DLC: risk of breaking mods vs reviving interest
    26:35 What this could mean for Starfield as a machinima platform
    28:40 Viewer question: have you played it / what Starfield machinima should we cover?

    Credits –

    Hosts: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood

    Producer/Editor: Phil Rice

    Music: Phil Rice and Suno AI

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    50 min
  • S6 E212 How Second Life Brought “May It Be” (Lord of the Rings) to Life with Cinematic Machinima (Feb 2026)
    Feb 5 2026

    What happens when Tolkien’s world, Enya’s music, and cutting-edge virtual performance collide?


    In this episode, we explore a breathtaking Second Life film that reimagines “May It Be” as a haunting, hopeful journey through shadow and light. From gothic landscapes and cinematic lighting to an unexpectedly intimate motion-capture reveal, this episode showcases how virtual worlds can deliver not just spectacle, but genuine emotional resonance.


    If you love:

    · Lord of the Rings and its timeless theme of hope against darkness

    · Machinima and virtual cinematography at its most poetic

    · Innovative uses of facial mocap and performance in online worlds

    · Discovering undiscovered creative voices with serious talent

    …then you won’t want to miss this.


    We dive into a strikingly beautiful piece of Second Life machinima: Anna Kurka’s cinematic cover of Enya’s “May It Be” from The Lord of the Rings: The Fellowship of the Ring. Tracy brings the pick, introducing Anna as a Belgium-based virtual performer who blends singing, storytelling, and atmospheric world-building into emotionally rich visual journeys.


    Set in the hauntingly gothic Second Life region “Infinite Darkness,” the film pairs slow, ethereal fly-throughs of ancient forests, ruins, mist, and light with a tender, intimate vocal performance. The hosts explore how the imagery echoes Tolkien’s core themes of darkness and hope, fear and resilience, the liminal space between night and dawn, and how Anna’s more human, grounded interpretation contrasts with Enya’s otherworldly original.


    The discussion also turns technical, with a spoiler-friendly deep dive into the surprise ending: a remarkably convincing facial motion-capture performance inside Second Life, raising fascinating questions about virtual production, real-time mocap, and how far user-generated platforms have evolved.


    Along the way, the panel reflects on Tolkien’s enduring emotional power, the courage it takes to reinterpret iconic music, and the often-hidden talent within virtual worlds that deserves a much wider audience.


    Timestamps –

    01:26 Overview of Anna Kirker’s “May It Be” (Enya / Lord of the Rings cover), her background as a Second Life creator and singer, and the cinematic quality of her work.

    06:31 Thematic and musical analysis

    10:41 Anna’s background and artistic potential

    12:41 Connection to Tolkien’s storytelling

    14:31 Personal Tolkien memories

    17:11 Spoiler alert and setup for the ending

    Credits –

    Hosts: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood

    Producer/Editor: Phil Rice

    Music: Phil Rice and Suno AI

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    33 min
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