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And Now For Something Completely Machinima

And Now For Something Completely Machinima

Auteur(s): Ricky Grove Tracy Harwood Damien Valentine and Phil Rice
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Machinima, real-time filmmaking, virtual production and VR. Four veteran machinimators share news, new films & filmmakers, and discuss the past, present and future of machinima.© 2022 And Now For Something Completely Machinima Art
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  • S5 E200 Part A Our Year in Reflection 2025
    Sep 25 2025

    In this first part of our 200th episode of Completely Machinima Podcast, Ricky highlights ⁨@NeuralViz⁩ AI-driven films as a significant advancement, while Phil praised the fast-paced, subtle social commentary. We discuss legal developments affecting AI use, such as Warner Brothers suing Midjourney. The success of Blender's "Flow" at the Oscars is noted, emphasizing the growing capabilities of open-source tools. The conversation also touches on the breadth of aesthetic approaches to machinima projects, the rise of big-budget projects like "Predator: Killer of Killers," and the evolving role of generative AI in storytelling. Tune into next week's part B to hear about our predictions for next year!

    Credits -
    Speakers: Phil Rice, Ricky Grove, Tracy Harwood, Damien Valentine
    Producer: Tracy Harwood
    Editor: Phil Rice
    Music: Phil Rice and SunoAI

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    51 min
  • S5 E199 Unreal: Reflekt (Sept 2025)
    Sep 18 2025

    This is our final film pick for Season 5, and it stimulates quite a discussion. The film is a concept test of tools and techniques, but the story and aesthetic is less inspiring. Check out our thoughts and do add your own comments below.

    1:47 Introduction to Reflekt by @derunique
    4:00 Anachronistically broken
    10:25 Gelling the story?
    11:54 The aesthetic of Unreal
    13:19 Who is the apocalyptic soldier Unreal tutor?
    14:00 The attraction of Unreal – its all about the technology, and little about the story
    15:02 Comparison to Project Zomboid movie (S5 ep 193)
    15:40 Camera work in Unreal is uninspiring!
    18:12 Prazinburke Ridge remains the outstanding Unreal film we’ve seen
    18:22 Lighting is a standout, ambiguity and some suggestions
    25:31 Speaking vs talking to self, and quality and use of the sound library
    33:11 Surrealism and uncanny are some of the most creative ideas
    37:35 Why is the Unreal creator community just not hit the high notes just yet
    39:29 Final words

    Credits -
    Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine
    Producer: Phil Rice
    Editor: Phil Rice
    Music: Phil Rice & SunoAI

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    41 min
  • S5 E198 RDRD John Wick (Sept 2025)
    Sep 11 2025

    This week's film selectiion is a technical masterpiece, made in RDR2. It is both an homage to the game and the film. John Wick's Red Dead Redemption is made by eli_handle_b.wav, and is worth every second of your time watching it!

    1:49 Introduction to film, editing quality, compositing and matching RDR2 to John Wick – technically outstanding!

    4:11 How?!!! Skill level is well above average

    7:00 This is not just cut scenes

    9:13 A tribute to both the game and the film

    9:47 There are no scripted behaviour mods for RDR2 – the camera in the game all has to be positioned through play for this kind of machinima to be achieved – an editor is a missed opportunity for the game

    13:00 Discussing the tools used


    Credits -
    Speakers: Ricky Grove, Damien Valentine, Phil Rice
    Producer: Ricky Grove
    Editor: Phil Rice
    Music: Phil Rice & SunoAI

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    16 min
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