Épisodes

  • S6 E207 Is that Bond... James Bond? (Jan 2026)
    Jan 1 2026

    🎬 This week on And Now for Something Completely Machinima, we’re shaking (and stirring) things up with a deep dive into Benjamin Tuttle’s long-awaited James Bond machinima, Endgame – Part One 🍸💥


    Host Damien Valentine kicks things off by revealing he actually voices Q in the film (recorded years ago!), before the panel digs into why this project is such a standout. Created in iClone and rendered in Unreal Engine, Endgame delivers a Bond look and feel that’s grounded, stylish, and refreshingly not sci-fi flashy—London actually looks like London, and the tone leans classic rather than futuristic.


    🎶 From its full-length Bond-style title sequence and original theme song to slick action choreography, witty humor, and loving nods to Bond lore (Spectre, Q, M, Cold War vibes, and yes—the car), we agree: this is a heartfelt homage made with serious craft. There’s also a touching dedication to Ken White, honoring the machinima community that helped shape projects like this.


    Of course, no good Bond briefing is complete without critique 👀
    We debate storytelling clarity, episodic structure, sound mixing, facial animation quirks, and whether Part One leaves us with enough of a cliffhanger to fully ignite anticipation for what comes next.


    🎤 Along the way, we talk:

    • What makes a Bond feel like Bond (without copying the originals)
    • Machinima’s evolution as a filmmaking medium
    • Unreal Engine vs iClone (and why skill matters more than tools)
    • Why this project is a major proof-of-concept for solo creators

    💡 Bottom line: Endgame – Part One is ambitious, polished, and packed with love for both James Bond and machinima—and it sparks a lively, thoughtful discussion you won’t want to miss.


    👉 Grab your martini, hit play, and join us for one of our most energetic episodes yet... starting 2026 with a BANG!

    Credits -
    Co-hosts: Ricky Grove, Damien Valentine, Phil Rice, Tracy Harwood
    Producer: Damien Valentine
    Editor: Phil Rice
    Music: Phil Rice & Suno AI

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    39 min
  • S6 E206 Boring, boring... never! Why Desert Bus is just perfect for machinima (Dec 2025)
    Dec 25 2025

    🚍 This Week on Now for Something Completely Machinima 🎮


    What if the most boring video game ever made was actually a goldmine for creativity?


    This episode kicks off with Ricky’s unconventional pick: Desert Bus, a notorious 1990s “anti-game” by Penn & Teller where you drive a bus from Tucson to Las Vegas… in real time… for eight hours… and earn one point. That’s it. No explosions. No shortcuts. No pause button. Just desert, drift, and existential dread.


    But instead of dismissing it as pointless, we flip the script. What if boredom is the point? What if empty, quiet, repetitive spaces are actually perfect canvases for machinima storytelling?


    From comedy-driven conversations and Tarantino-style dialogue, to slice-of-life sci-fi journeys, existential bus rides, lonely astronauts, AI companions with zero empathy, and even an eight-hour “Are we there yet?” gag, the group explores how creativity thrives when spectacle disappears.


    Along the way, they we into:

    • Why originality matters more than flashy assets
    • How boredom fuels imagination
    • Using obscure, “weird,” or abandoned games as storytelling tools
    • Desert Bus’s surprising cult following and charity legacy (yes, millions raised!)
    • Why machinima has always been about writing, ideas, and voice more than graphics

    The big takeaway?

    🎨 Creativity isn’t about having more tools — it’s about seeing possibilities where others see nothing.


    If you’ve ever wondered how to turn the dullest game, the quietest moment, or the emptiest road into a compelling story, this episode is for you.

    Buckle up. It’s a long ride… and that’s where the good ideas start.

    And, for good measure: HAPPY CHRISTMAS!

    Credits -
    Co-hosts: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood
    Producer: Ricky Grove
    Editor: Phil Rice
    Music: Phil Rice & Suno AI

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    38 min
  • S6 E205 Machinima News (Dec 2025)
    Dec 18 2025
    This week on the podcast, we’re diving into a grab-bag of big creator news, starting with YouTube, and yes… the “slop” situation. Tracy kicks things off with what looks like YouTube’s latest attempt to clean house: platform changes that claim to improve privacy and the viewing experience, but also mess with how videos behave when embedded on third-party sites. If you stream shows inside places like Second Life, that’s a real headache, because some embeds and API-based workarounds are suddenly unreliable or broken. But the bigger story? YouTube appears to be cracking down on the explosion of low-effort, mass-generated content. The buzz is that Gemini is being used to evaluate whether videos look human-made, original, and honestly presented - plus there’s talk of internal “trust scores” that creators can’t actually see, but which may influence how channels are treated behind the scenes. Tracy even tests how an AI describes our channel, and it basically nails the vibe: a legit passion-project podcast with deep experience… while also very clearly not the unrelated, controversy-riddled “Machinima Inc” from back in the day. Phil jumps in to untangle the embed drama: it may not be “AI policy” so much as an ad-delivery and revenue control move because some embedded browsers can bypass ads, and Second Life gets caught in the crossfire. Workarounds exist (including the very ironic “embed it somewhere else first” method), and Vimeo comes up as an alternative… but with price hikes that feel more “premium platform” than creator-friendly. Locked-in subscriptions, anyone? Then it’s off to the creative tools corner: Phil’s been deep in Blender, and he’s found some very machinima developments, like a third-person controller kit that basically turns Blender into a game-like character puppeteering environment. On top of that, there’s a newly released Blender cloth-building and simulation tool that could become a budget-friendly alternative to pricey standards like Marvelous Designer - huge potential for indie creators who want great-looking outfits without a studio budget. From there, the conversation swings to Reallusion’s latest move: Video Mocap, turning ordinary video footage into motion capture data, integrated straight into iClone’s workflow. The group talks practical realities (camera framing, background contrast, space constraints, upper-body capture modes) and why this could be a game-changer for animators who don’t have mocap suits lying around. We also touch on Unreal Engine’s rapid evolution and its ever-improving animation tools—plus the eternal question: with tech this powerful, why aren’t we seeing more great films made with it? Damien drops some rock-solid creator advice: don’t try to learn new tools by making your magnum opus. Make a short “training film,” and if you switch platforms… remake it. Same story, new tech, better skills. Simple, smart, and honestly kind of brilliant. Finally, we hit a spicy AI update: major AI music platforms (Suno and Udio) have reportedly reached settlements with record labels, meaning they’ll rework how training and licensing works going forward. That could reshape what “responsible” AI music use looks like in 2026 - and what it’ll cost creators. And to wrap up on a lighter note, there’s a shoutout to NeuralVIZ and a fun character-driven sci-fi project, The Adventures of Remo Green, as a reminder that experimentation can still be entertaining (and weirdly impressive). And that’s the episode: YouTube changes, creator workarounds, new animation toys, and the future of AI tools, served with equal parts curiosity and chaos. Timestamps 03:10 – “Slop” crackdown: why YouTube is cleaning house + channels disappearing since mid-November 05:10 – The mystery “trust score”: internal channel metric creators can’t see 12:40 – Phil’s Blender deep dive: from pass-through tool to real production work 18:45 – Damien’s Star Wars uniform struggle: accuracy vs what’s actually available 22:55 – Realusion Video Mocap: turning video footage into usable motion capture inside iClone 27:05 – Upper-body-only mode: more practical capture for dialogue scenes 32:10 – Learning strategy: don’t take a 30-hour course—learn by solving what blocks you 40:05 – AI music legal shakeup: Suno + Udio settlements with major labels (and what it changes) 44:35 – What about indie creators outside big catalogs? 46:40 – Why smaller AI music tools may get crushed (no cash for lawsuits) 51:55 – Looking ahead: what shifts in 2026 might bring Contact: talk@completelymachinima.com Show notes: Drop comments on socials — we love hearing what you’re working on. Credits - Co-hosts: Phil Rice, Tracy Harwood, Damien Valentine Editor/Producer: Phil Rice Music: Phil Rice & SunoAI
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    55 min
  • S6 S01 Special: Lit Fuse Films visit to Machinima Europe Festival 2007 (Dec 2025)
    Dec 11 2025

    A special ep but unfortunately for the main content, most of this you need to hop on to our YouTube channel to watch as its mainly video footage... here is the intro by Tracy, with part of Paul Marino's keynote from his 2007 Introduction to the Machinima Europe Film Festival and the occasional part of a conversation. Enjoy nonetheless.

    Credits -
    Host: Tracy Harwood
    Editor: Phil Rice
    Producer: Phil Rice (introduction); Lit Fuse Productions (content)
    Music: Phil Rice & Suno AI (introduction); Lit Fuse Productions (content)

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    29 min
  • S6 E204 Rare! All Your History Belong To Us, Really (Dec 2025)
    Dec 3 2025

    On this episode of And Now For Something Completely Machinima, Damien, Tracy and Ricky dive into one of Machinima.com’s most unexpected gems: the documentary series “All Your History Are Belong To Us”, focusing on the Stamper brothers and their legendary studio, Rare.

    💬 We talk about how the series charts Rare’s rise from a small UK outfit in Ashby-de-la-Zouch to a powerhouse behind classics like Donkey Kong Country, GoldenEye 007, and later Sea of Thieves – highlighting their pioneering use of pre-rendered 3D graphics and their influence on console FPS games. Ricky explains why, despite his misgivings about machinima.com, this more serious, low-flash, history-focused series stands out as a true passion project by writer/director Nicholas Werner, packed with fascinating early game footage.

    Tracy brings in her deep-dive research: the meme origins of the title, the messy archival trail across YouTube, Rooster Teeth and the Internet Archive, the handover of the series, and why such valuable historical content never hit the popularity Machinima.com wanted. Together, we explore the cultural importance of the show, Rare’s place in UK games history, and why All Your History is now a kind of hidden treasure for anyone interested in game development and machinima’s legacy — all while Phil is, of course, busy “moving to Mars.”

    Credits
    Hosts: Ricky Grove, Damien Valentine, Tracy Harwood
    Producer: Damien Valentine
    Editor: Phil Rice
    Music: Phil Rice & Suno AI

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    36 min
  • S6 E203 genAI: Arido Taurajo (Nov 2025)
    Nov 27 2025

    In this episode of Completely Machinima, hosts Phil Rice, Tracy Harwood, and Damien Valentine explore the stunning AI-powered operatic machinima “Arido Taurajo” — a groundbreaking short film created by Chantal Harvey (aka Mamachinima) in collaboration with digital artist James Morgan, AI composer Roboccini and soprano/AI researcher Maya Ackerman, among others.

    🎮 About the Film:
    Set in the World of Warcraft universe, Arido Taurajo tells the story of Dahlia, a female warrior torn between family life and adventure. The film combines AI-generated music with human performance, blending digital game visuals and classical opera in a visually rich and emotionally resonant experience.

    💡 Discussion Highlights:

    • The role of AI in creative filmmaking and music generation.
    • How Roboccini, trained on Puccini operas, composed the film’s aria.
    • Chantal Harvey’s filmmaking process inside World of Warcraft.
    • Insights into AI ethics, creative authorship, and collaboration.
    • The film’s connection to the EU COST Action Grassroots of Digital Europe (GRADE) project, celebrating women and minorities in creative technology.

    ✨ Whether you’re into AI art, machinima, digital filmmaking, or World of Warcraft, this episode dives deep into the fusion of technology, music, and storytelling.

    Credits -

    🎙️ Hosts: Phil Rice, Tracy Harwood, and Damien Valentine
    Producer/Editor: Phil Rice
    🎵 Music: Phil Rice & Suno AI


    #Machinima #CompletelyMachinima #AIArt #ArtificialIntelligence #AIMusic #WorldofWarcraft #ChantalHarvey #MayaAckerman #DigitalArt #FanFilm #VirtualProduction #AIOpera #CreativeAI #MachinimaPodcast #AridoTaurajo

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    36 min
  • S6 E202 Promoting Star Citizens... (Nov 2025)
    Nov 20 2025

    In this episode of Completely Machinima, hosts Phil Rice, Tracy Harwood, and Damien Valentine review two creative Star Citizen machinima commercialsDumpers Depot and Big Benny’s Grab Eats — both made for a Star Citizen video contest.


    They explore how these 45-second in-game ads show off community creativity, storytelling, and production skills. Tracy breaks down what made Dumpers Depot Commercial more sophisticated in design and sound, while Big Benny’s... Grab Eat took home the win with its humor and clever use of Star Citizen lore.


    💬 In This Episode:

    • Star Citizen machinima film analysis: Dumpers Depot vs Big Benny’s Grab Eat
    • How short-form machinima builds game lore and community engagement
    • The potential for fan contests to uncover new creative talent
    • Ideas for a future Completely Machinima short film contest

    🎮 Whether you’re a Star Citizen fan, machinima creator, or just love game-based filmmaking, this episode dives into how fan films bring virtual worlds to life.

    #StarCitizen #Machinima #CompletelyMachinima #FanFilm #GameFilm #DumpersDepot #BigBennys #StarCitizenMachinima #GameContest #ShortFilm #Podcast

    Credits -
    Hosts: Phil Rice, Damien Valentine, Tracy Harwood
    Editor/Producer: Phil Rice
    Music: Phil Rice & Suno AI

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    32 min
  • S6 E201 Back To The Future: Unhinged (Nov 2025)
    Nov 13 2025

    We're beginning Season 6 with one of the best machinima-animated shorts we've ever seen (probably)!

    🎥 Back to the Future UNHINGED, Machinima Film Made in Blender

    In this episode of The Completely Machinima Podcast, hosts Phil Rice, Damien Valentine, and Tracy Harwood review “Back to the Future Unhinged”, a viral machinima short film by Landon’s Animation Wheelhouse, created entirely in Blender 3D.


    This chaotic, hilarious reimagining of Doc Brown and Marty’s adventures has racked up 700,000+ views and showcases incredible 3D animation, storytelling, and sound design. It’s packed with visual gags, cinematic camera work, and even a Doom scream!


    🎬 What You’ll Hear in This Episode:

    • The brilliance behind Back to the Future Unhinged and why it feels both planned and chaotic
    • How Landon built the film’s world entirely in Blender (not a video game engine!)
    • The hosts’ breakdown of the film’s humor, detail, and love for the original trilogy
    • Landon’s backstory as a young animator with huge potential in film and game design
    • The film’s connection to the 40th anniversary of Back to the Future
    • Why even Dr. Helen Sharman, the UK’s first astronaut, reacted to the film!

    Credits -
    Speakers: Phil Rice, Tracy Harwood, Damien Valentine
    Editor/Producer: Phil Rice
    Music: Phil Rice & Suno AI

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    29 min