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DragonLance Saga

DragonLance Saga

Auteur(s): DragonLance Saga
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This podcast is a celebration of the one-of-a-kind, high fantasy setting Dragonlance. It will include information about the Dragonlance Saga and the world of Krynn, including features on characters, events, stories, art and more!2025, DLSaga
Épisodes
  • Gilthanas Kanan
    Dec 16 2025
    Gilthanas’ life is one of torment and transformation. Let’s learn more about this ill-fated Hero of the Lance. You can buy the Odyssey of Gilthanas here: https://amzn.to/4rPa9Rc https://youtu.be/I8r_Jz2PW7s Transcript Cold Open His story is one of love, betrayal, and torture. Let’s learn more about the tumultuous life of Gilthanas Kanan. Intro Welcome to another DragonLance Saga episode. My name is Adam and today I am going to talk about Gilthanas Kanan. I would like to take a moment and thank the DLSaga YouTube members and Patreon patrons, and invite you to consider becoming a member or patron, you can even pick up Dragonlance media using my affiliate links in the description below. I am referencing the Chronicles, The Odyssey of Gilthanas, and DD3 Price of Courage for this information. If I leave anything out or misspeak, please leave a comment below! Discussion Gilthanas Kanan was born in 241 AC, a prince of the Qualinesti elves, and from the moment of his birth, his path was decided for him. He was not destined to rule, like his elder brother Porthios, nor was he fated to inspire armies as his younger sister Laurana would one day do. Gilthanas was raised for something subtler—and perhaps more dangerous. He was groomed to be a voice. As the middle child of Speaker Solostaran Kanan, Gilthanas was trained to speak for the elves beyond the borders of Qualinost. He was educated in diplomacy, history, swordplay, and magic, taught to represent elven interests in a world the Qualinesti increasingly feared and despised. Handsome, articulate, and confident, Gilthanas embodied everything the elves believed themselves to be—cultured, refined, and superior. And that belief would nearly destroy him. In his youth, Gilthanas formed a close bond with his cousin Tanis Half-Elven. Together they roamed the courts of Qualinost, shared stories and adventures, and dreamed of futures yet unwritten. But as they grew older, those bonds fractured. When Laurana and Tanis fell in love, Gilthanas reacted with fury. To him, the idea of a royal elven princess loving a half-elf was an unforgivable stain upon their lineage. That moment defined the early Gilthanas: proud, inflexible, and blinded by racial arrogance. Yet fate was already shaping him for something greater. During the Kentommen, the sacred elven coming-of-age vigil, Gilthanas narrowly escaped assassination—saved by the very cousin he had cast aside. Though the truth of the plot shook the royal house, Gilthanas retreated inward, remaining in Qualinost for decades until he himself completed the Kentommen and was recognized as an adult among his people. When the War of the Lance began, Gilthanas was no longer a sheltered prince. He became a scout, a commander, and eventually, a hero. In 350 AC, while patrolling the forests of Qualinesti, Gilthanas encountered the human smith Theros Ironfeld. Suspicious at first, he soon recognized the man’s integrity and foresight. Together, they began constructing a fleet—quietly, desperately—to ensure the elves might escape should the Dragonarmies overrun their homeland. But escape was not enough for Gilthanas. He led elven forces toward Pax Tharkas, seeking to free the slaves held by Highlord Verminaard. The mission ended in catastrophe. Dragonarmy forces ambushed his command, and every elf under his leadership was burned alive. Gilthanas survived only because he was struck unconscious and left for dead. When he awoke among the ashes, something in him hardened forever. Captured soon after alongside the Heroes of the Lance, Gilthanas endured slavery, betrayal, and war at close quarters. He helped liberate Pax Tharkas, guided refugees through impossible terrain, and stood beside humans he once despised. Though he felt isolated among them, their courage chipped away at his certainty. Slowly, painfully, Gilthanas began to change. That transformation accelerated when he met Silvara. In Southern Ergoth, Gilthanas encountered the mysterious Kagonesti elf who would alter the course of his life. Silvara was unlike any elf he had known—quiet, compassionate, and bound to secrets she did not yet share. Gilthanas fell deeply in love, and for the first time, his heart overruled his pride. But love came with revelation. At the Monument of the Silver Dragon, Silvara revealed her true identity: D’Argent, a Silver Dragon in elven guise. Horrified, Gilthanas recoiled. The elf who once condemned his sister’s love for a half-elf could not accept that his own heart had chosen a dragon. Yet even in rejection, love endured. Guided by the wizard Fizban, Gilthanas and Silvara undertook one of the most dangerous missions of the war—recovering the metallic dragon eggs from the Dragonarmies’ dark city of Sanction. Within the Temple of Luerkhisis, Gilthanas witnessed the creation of draconians and the true horror of the enemy’s designs. Their success changed history. The Metallic Dragons reentered the war, and the tide turned. By ...
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    8 min
  • DM101: World & Lore – Gaming
    Dec 16 2025
    Welcome to Dungeon Mastering 101, my Dungeon Mastering course based on over 30 years of experience. In this series I will share my failures and successes and the lessons learned along the way. In this episode, I will cover World and Lore. Making the Setting Work at the Table. https://youtube.com/live/Y8veKOutkaE Show Notes: Intro Welcome to another DragonLance Saga, Dungeon Mastering 101 episode! It is Palast, Frostkolt the 15th, my name is Adam, and today I am continuing my Dragonlance Gaming series all about Dungeon Mastering. Today we are going to discuss Making the Setting Work at the Table in this World & Lore episode. Don’t forget to like and subscribe to this channel, ring the bell, and you can support this channel by becoming a Patron on Patreon, a Member of this YouTube channel, and you can pick up Dragonlance media, using my affiliate links in the description below. Discussion Core Idea: Worldbuilding Exists to Serve Play Worlds are not built to be admired — they are built to be used. Lore that does not influence player decisions, emotions, or consequences is decorative at best and distracting at worst. A Dungeon Master’s goal is not to explain the world, but to make the world felt through action. Principle 1 — Lore Is a Tool, Not a Lecture Players rarely engage with lore when it is delivered as exposition.Information becomes meaningful only when it answers a question the players already care about.Effective lore: explains dangerjustifies opportunityreveals consequencedeepens choice If lore does not change how players act, it has arrived too early or too late. Principle 2 — Show the World Through Lived Experience The fastest way to communicate lore is through: cultural habitssocial rulestaboosfearpride A single custom can communicate more than a page of history. Players learn a setting by surviving in it, not by being told about it. Principle 3 — Locations Are Characters Every meaningful location should have: desiresfearsinternal tension Ask three questions about any place: What does this place want?What does it fear?Where can it be pressured or changed? A location that does not react to player actions is not alive yet. Principle 4 — Power Shapes the World Lore emerges from who holds power and who wants it.Cities, kingdoms, temples, guilds, and cabals exist because someone benefits from them.Show power through: who enforces lawswho is protectedwho is punishedwho is ignored Players understand the world when they see how authority is applied. Principle 5 — Factions Drive Motion A world without active factions is static.Factions should: pursue goals off-screenreact to player interferenceclash with each other Good factions are defined by beliefs and methods, not alignments. Conflict creates story even when the players are not present. Principle 6 — Truth Is Fragmented and Biased No NPC should possess complete or objective truth.Lore is shaped by: perspectivepropagandaignoranceself-interest Contradictory accounts create mystery and engagement. History should feel debated, not settled. Principle 7 — Environmental Storytelling Is King Ruins, scars, monuments, banners, songs, and relics all tell stories.Let players infer meaning rather than receive confirmation.Mystery invites exploration. If players ask follow-up questions, the lore is working. Practical Tools for World & Lore at the Table The One-Sentence Rule Any piece of lore should be deliverable in one sentence during play.Additional detail comes later — only if requested. The Relevance Test Before sharing lore, ask: “Will this affect a player decision in the next 10 minutes?” The Three-Faction Shortcut For any region, create: one faction in powerone faction that wants powerone faction that benefits from chaos This guarantees tension. Summary Takeaway World & lore are not about depth — they are about pressure. A good setting pushes back when players act. A great setting remembers. When lore becomes experiential, locations become reactive, and factions pursue goals independently… your world stops being a backdrop and starts being a participant. That is when players stop asking, “Where are we?”…and start asking, “What happens if we do this?” Outro And that’s it for this episode of Dungeon Mastering 101, World and Lore! Do you have any tips or tricks based on your experience as a player or Dungeon Master? Was I off base on any of my suggestions? Feel free to email me at info@dlsaga.com or leave a comment below. Thank you for tuning in. Don’t forget to like and subscribe to this channel, ring the bell, and you can support this channel by becoming a Patron on Patreon, a Member of this YouTube channel, and you can pick up Dragonlance Gaming materials, using my affiliate links in the description below. Thank you Creator Patron Aaron Hardy, Producer Patron Azrael, and Developer Patron Chris Androu! This channel is all about celebrating the wonderful world of the Dragonlance Saga, and I hope you will ...
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    49 min
  • D&D 2024 – Tyranny of Dragons Actual Play, Session 17
    Dec 14 2025

    Join us as we continue our @Dungeons & Dragons actual play of a heavily customized Tyranny of Dragons with this session seventeen! You can buy Tyranny of Dragons here: https://amzn.to/3XJvuND

    https://youtube.com/live/rNl3dlnzbgo Time Stamps:
    • 0:00 Intro
    • 2:22 Interlude: A Mothers Love
    • 1:54:45 Break
    • 2:03:22 Interlude: A Mothers Love Continued
    • 4:02:41 Outro
    Cast of Characters
    • Elemier of the Thornwood | Kagonesti Elf, 4th Level Paladin of Kiri-Jolith, Oath of Vengeance | Ryan
    • K’thriss | Aurak Draconian, 4th Level Fighter, Psi Warrior | Robert/@emtman25
    • Gunnar Thorvald | Nordmaar Human, 4th Level Barbarian, Path of the Wild Heart | Chris
    • Garrick Bloodmoor | Icewall Human, 4th Level Rogue/Fighter/Ranger | Gregory
    Game Setup

    Last time on Tyranny of Dragons: As the heroes decide to chase after Li’High they run into the two doppelgangers from the caravan a week back. Then inadvertently wake an Ettin as Li’High communicates from the cliff that she wants K’thriss to join her. He tries to talk her down when another voice declares ownership of Li’High, and she disappears. The heroes do their best to track her to no avail. They decide to return and bury the corpse of Boros. Back at the caravan, Gunner notices one of the cultists recognizes him, and then points to a bracelet that a child has. Seemingly trying to start a problem, the cultists were let down as the heroes politely reclaim the bracelet and pay the travelers for it. That night, the cultists try to kill the party, but K’thriss informs on them, and the heroes overcome them. This does, however, create a problem. If they are known to be in the caravan still, the cultists might continue assassination attempts, alternatively, it also may blow up K’thriss’ position. They decide to stay out of the caravan and follow to Witdel. Now at the town, a new hero joins the caravan, a Kagonesti paladin, a female gnome, and a male human with red tattoos he seems to be covering up on his head. This human joins the cultists caravan, and the gnome Jamna Gleamsilver offers to work with the heroes and the new Paladin, then a dead cultist body is found and the caravan, now under way to the next destination, it once again, in an upheaval.

    About Tyranny of Dragons The Return of Tiamat

    An epic draconic adventure for levels 1-15

    The forces of Tiamat, Queen of Evil Dragons, bring war to the Forgotten Realms. Led by the sinister Cult of the Dragon, an army of dragons and foul villains wage a merciless campaign to unleash their draconic god upon the world. Opposing them is a desperate alliance including the heroic Harpers and treacherous Zhentarim. This fragile coalition needs heroes to unite them and find ways to resist the draconic threat. Do you have the courage to stand against the Cult of the Dragon and the threat of Tiamat’s immortal tyranny?

    Jump Into Play with D&D Beyond

    Purchasing a digital copy of this book unlocks it for use in the D&D BEYOND compendium and toolset. D&D BEYOND is the official digital toolset for DUNGEONS & DRAGONS. Create characters in minutes, play directly on your character sheets with digital dice, and prep less and play more with Dungeon Master tools like the Encounter Builder and Combat Tracker. Unlock Maps, D&D BEYOND’s virtual tabletop, with a Master Tier subscription. Host game sessions on dozens of official maps, or make your own and use our player and monster tokens to take your gaming to the next level!

    New features:
    • Adds 31 tyrannical monsters to use in the Encounter Builder to create & run organized battles for your party
    • Wield 13 new magical items against the forces of Tiamat with a click of your character sheet
    • A good beginner adventure for Dungeon Masters including rollable tables, detailed maps, and unique NPCs
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    4 h et 4 min
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