Épisodes

  • Gilthanas Kanan
    Dec 16 2025
    Gilthanas’ life is one of torment and transformation. Let’s learn more about this ill-fated Hero of the Lance. You can buy the Odyssey of Gilthanas here: https://amzn.to/4rPa9Rc https://youtu.be/I8r_Jz2PW7s Transcript Cold Open His story is one of love, betrayal, and torture. Let’s learn more about the tumultuous life of Gilthanas Kanan. Intro Welcome to another DragonLance Saga episode. My name is Adam and today I am going to talk about Gilthanas Kanan. I would like to take a moment and thank the DLSaga YouTube members and Patreon patrons, and invite you to consider becoming a member or patron, you can even pick up Dragonlance media using my affiliate links in the description below. I am referencing the Chronicles, The Odyssey of Gilthanas, and DD3 Price of Courage for this information. If I leave anything out or misspeak, please leave a comment below! Discussion Gilthanas Kanan was born in 241 AC, a prince of the Qualinesti elves, and from the moment of his birth, his path was decided for him. He was not destined to rule, like his elder brother Porthios, nor was he fated to inspire armies as his younger sister Laurana would one day do. Gilthanas was raised for something subtler—and perhaps more dangerous. He was groomed to be a voice. As the middle child of Speaker Solostaran Kanan, Gilthanas was trained to speak for the elves beyond the borders of Qualinost. He was educated in diplomacy, history, swordplay, and magic, taught to represent elven interests in a world the Qualinesti increasingly feared and despised. Handsome, articulate, and confident, Gilthanas embodied everything the elves believed themselves to be—cultured, refined, and superior. And that belief would nearly destroy him. In his youth, Gilthanas formed a close bond with his cousin Tanis Half-Elven. Together they roamed the courts of Qualinost, shared stories and adventures, and dreamed of futures yet unwritten. But as they grew older, those bonds fractured. When Laurana and Tanis fell in love, Gilthanas reacted with fury. To him, the idea of a royal elven princess loving a half-elf was an unforgivable stain upon their lineage. That moment defined the early Gilthanas: proud, inflexible, and blinded by racial arrogance. Yet fate was already shaping him for something greater. During the Kentommen, the sacred elven coming-of-age vigil, Gilthanas narrowly escaped assassination—saved by the very cousin he had cast aside. Though the truth of the plot shook the royal house, Gilthanas retreated inward, remaining in Qualinost for decades until he himself completed the Kentommen and was recognized as an adult among his people. When the War of the Lance began, Gilthanas was no longer a sheltered prince. He became a scout, a commander, and eventually, a hero. In 350 AC, while patrolling the forests of Qualinesti, Gilthanas encountered the human smith Theros Ironfeld. Suspicious at first, he soon recognized the man’s integrity and foresight. Together, they began constructing a fleet—quietly, desperately—to ensure the elves might escape should the Dragonarmies overrun their homeland. But escape was not enough for Gilthanas. He led elven forces toward Pax Tharkas, seeking to free the slaves held by Highlord Verminaard. The mission ended in catastrophe. Dragonarmy forces ambushed his command, and every elf under his leadership was burned alive. Gilthanas survived only because he was struck unconscious and left for dead. When he awoke among the ashes, something in him hardened forever. Captured soon after alongside the Heroes of the Lance, Gilthanas endured slavery, betrayal, and war at close quarters. He helped liberate Pax Tharkas, guided refugees through impossible terrain, and stood beside humans he once despised. Though he felt isolated among them, their courage chipped away at his certainty. Slowly, painfully, Gilthanas began to change. That transformation accelerated when he met Silvara. In Southern Ergoth, Gilthanas encountered the mysterious Kagonesti elf who would alter the course of his life. Silvara was unlike any elf he had known—quiet, compassionate, and bound to secrets she did not yet share. Gilthanas fell deeply in love, and for the first time, his heart overruled his pride. But love came with revelation. At the Monument of the Silver Dragon, Silvara revealed her true identity: D’Argent, a Silver Dragon in elven guise. Horrified, Gilthanas recoiled. The elf who once condemned his sister’s love for a half-elf could not accept that his own heart had chosen a dragon. Yet even in rejection, love endured. Guided by the wizard Fizban, Gilthanas and Silvara undertook one of the most dangerous missions of the war—recovering the metallic dragon eggs from the Dragonarmies’ dark city of Sanction. Within the Temple of Luerkhisis, Gilthanas witnessed the creation of draconians and the true horror of the enemy’s designs. Their success changed history. The Metallic Dragons reentered the war, and the tide turned. By ...
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    8 min
  • DM101: World & Lore – Gaming
    Dec 16 2025
    Welcome to Dungeon Mastering 101, my Dungeon Mastering course based on over 30 years of experience. In this series I will share my failures and successes and the lessons learned along the way. In this episode, I will cover World and Lore. Making the Setting Work at the Table. https://youtube.com/live/Y8veKOutkaE Show Notes: Intro Welcome to another DragonLance Saga, Dungeon Mastering 101 episode! It is Palast, Frostkolt the 15th, my name is Adam, and today I am continuing my Dragonlance Gaming series all about Dungeon Mastering. Today we are going to discuss Making the Setting Work at the Table in this World & Lore episode. Don’t forget to like and subscribe to this channel, ring the bell, and you can support this channel by becoming a Patron on Patreon, a Member of this YouTube channel, and you can pick up Dragonlance media, using my affiliate links in the description below. Discussion Core Idea: Worldbuilding Exists to Serve Play Worlds are not built to be admired — they are built to be used. Lore that does not influence player decisions, emotions, or consequences is decorative at best and distracting at worst. A Dungeon Master’s goal is not to explain the world, but to make the world felt through action. Principle 1 — Lore Is a Tool, Not a Lecture Players rarely engage with lore when it is delivered as exposition.Information becomes meaningful only when it answers a question the players already care about.Effective lore: explains dangerjustifies opportunityreveals consequencedeepens choice If lore does not change how players act, it has arrived too early or too late. Principle 2 — Show the World Through Lived Experience The fastest way to communicate lore is through: cultural habitssocial rulestaboosfearpride A single custom can communicate more than a page of history. Players learn a setting by surviving in it, not by being told about it. Principle 3 — Locations Are Characters Every meaningful location should have: desiresfearsinternal tension Ask three questions about any place: What does this place want?What does it fear?Where can it be pressured or changed? A location that does not react to player actions is not alive yet. Principle 4 — Power Shapes the World Lore emerges from who holds power and who wants it.Cities, kingdoms, temples, guilds, and cabals exist because someone benefits from them.Show power through: who enforces lawswho is protectedwho is punishedwho is ignored Players understand the world when they see how authority is applied. Principle 5 — Factions Drive Motion A world without active factions is static.Factions should: pursue goals off-screenreact to player interferenceclash with each other Good factions are defined by beliefs and methods, not alignments. Conflict creates story even when the players are not present. Principle 6 — Truth Is Fragmented and Biased No NPC should possess complete or objective truth.Lore is shaped by: perspectivepropagandaignoranceself-interest Contradictory accounts create mystery and engagement. History should feel debated, not settled. Principle 7 — Environmental Storytelling Is King Ruins, scars, monuments, banners, songs, and relics all tell stories.Let players infer meaning rather than receive confirmation.Mystery invites exploration. If players ask follow-up questions, the lore is working. Practical Tools for World & Lore at the Table The One-Sentence Rule Any piece of lore should be deliverable in one sentence during play.Additional detail comes later — only if requested. The Relevance Test Before sharing lore, ask: “Will this affect a player decision in the next 10 minutes?” The Three-Faction Shortcut For any region, create: one faction in powerone faction that wants powerone faction that benefits from chaos This guarantees tension. Summary Takeaway World & lore are not about depth — they are about pressure. A good setting pushes back when players act. A great setting remembers. When lore becomes experiential, locations become reactive, and factions pursue goals independently… your world stops being a backdrop and starts being a participant. That is when players stop asking, “Where are we?”…and start asking, “What happens if we do this?” Outro And that’s it for this episode of Dungeon Mastering 101, World and Lore! Do you have any tips or tricks based on your experience as a player or Dungeon Master? Was I off base on any of my suggestions? Feel free to email me at info@dlsaga.com or leave a comment below. Thank you for tuning in. Don’t forget to like and subscribe to this channel, ring the bell, and you can support this channel by becoming a Patron on Patreon, a Member of this YouTube channel, and you can pick up Dragonlance Gaming materials, using my affiliate links in the description below. Thank you Creator Patron Aaron Hardy, Producer Patron Azrael, and Developer Patron Chris Androu! This channel is all about celebrating the wonderful world of the Dragonlance Saga, and I hope you will ...
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    49 min
  • D&D 2024 – Tyranny of Dragons Actual Play, Session 17
    Dec 14 2025

    Join us as we continue our @Dungeons & Dragons actual play of a heavily customized Tyranny of Dragons with this session seventeen! You can buy Tyranny of Dragons here: https://amzn.to/3XJvuND

    https://youtube.com/live/rNl3dlnzbgo Time Stamps:
    • 0:00 Intro
    • 2:22 Interlude: A Mothers Love
    • 1:54:45 Break
    • 2:03:22 Interlude: A Mothers Love Continued
    • 4:02:41 Outro
    Cast of Characters
    • Elemier of the Thornwood | Kagonesti Elf, 4th Level Paladin of Kiri-Jolith, Oath of Vengeance | Ryan
    • K’thriss | Aurak Draconian, 4th Level Fighter, Psi Warrior | Robert/@emtman25
    • Gunnar Thorvald | Nordmaar Human, 4th Level Barbarian, Path of the Wild Heart | Chris
    • Garrick Bloodmoor | Icewall Human, 4th Level Rogue/Fighter/Ranger | Gregory
    Game Setup

    Last time on Tyranny of Dragons: As the heroes decide to chase after Li’High they run into the two doppelgangers from the caravan a week back. Then inadvertently wake an Ettin as Li’High communicates from the cliff that she wants K’thriss to join her. He tries to talk her down when another voice declares ownership of Li’High, and she disappears. The heroes do their best to track her to no avail. They decide to return and bury the corpse of Boros. Back at the caravan, Gunner notices one of the cultists recognizes him, and then points to a bracelet that a child has. Seemingly trying to start a problem, the cultists were let down as the heroes politely reclaim the bracelet and pay the travelers for it. That night, the cultists try to kill the party, but K’thriss informs on them, and the heroes overcome them. This does, however, create a problem. If they are known to be in the caravan still, the cultists might continue assassination attempts, alternatively, it also may blow up K’thriss’ position. They decide to stay out of the caravan and follow to Witdel. Now at the town, a new hero joins the caravan, a Kagonesti paladin, a female gnome, and a male human with red tattoos he seems to be covering up on his head. This human joins the cultists caravan, and the gnome Jamna Gleamsilver offers to work with the heroes and the new Paladin, then a dead cultist body is found and the caravan, now under way to the next destination, it once again, in an upheaval.

    About Tyranny of Dragons The Return of Tiamat

    An epic draconic adventure for levels 1-15

    The forces of Tiamat, Queen of Evil Dragons, bring war to the Forgotten Realms. Led by the sinister Cult of the Dragon, an army of dragons and foul villains wage a merciless campaign to unleash their draconic god upon the world. Opposing them is a desperate alliance including the heroic Harpers and treacherous Zhentarim. This fragile coalition needs heroes to unite them and find ways to resist the draconic threat. Do you have the courage to stand against the Cult of the Dragon and the threat of Tiamat’s immortal tyranny?

    Jump Into Play with D&D Beyond

    Purchasing a digital copy of this book unlocks it for use in the D&D BEYOND compendium and toolset. D&D BEYOND is the official digital toolset for DUNGEONS & DRAGONS. Create characters in minutes, play directly on your character sheets with digital dice, and prep less and play more with Dungeon Master tools like the Encounter Builder and Combat Tracker. Unlock Maps, D&D BEYOND’s virtual tabletop, with a Master Tier subscription. Host game sessions on dozens of official maps, or make your own and use our player and monster tokens to take your gaming to the next level!

    New features:
    • Adds 31 tyrannical monsters to use in the Encounter Builder to create & run organized battles for your party
    • Wield 13 new magical items against the forces of Tiamat with a click of your character sheet
    • A good beginner adventure for Dungeon Masters including rollable tables, detailed maps, and unique NPCs
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    4 h et 4 min
  • OA News – December 12th, 2025
    Dec 13 2025

    Welcome to the Order of Aesthetics News, LIVE! We are broadcasting directly from the Great Library of the Ages in Palanthas Alt Cataclius, and today we are discussing Warlock the video game, D&D Rules, Pathfinder Humble Bundle, and D&D History.

    https://youtube.com/live/gPdV6rN1160 Show Notes Intro

    Welcome to another DragonLance Saga, Order of Aesthetics News episode! It is Bakukal, Frostkolt the 12th. My name is Adam and today I was sifting through the Iconochronos and ran across this exciting bit of news.

    I would like to take a moment and thank the DLSaga YouTube members, and Patreon patrons and invite you to consider becoming a member or patron. You can even grab Dragonlance media using my affiliate links in the description below.

    Discussion
    • What was that D&D Warlock game at The Game Awards? The studio answers our big questions
      • https://www.polygon.com/warlock-dnd-game-tgas-trailer-explained-release/
    • Dungeon Masters, It’s Time To Stop Using These Rules In D&D Combat
      • https://www.thegamer.com/dungeons-and-dragons-dnd-dungeon-masters-dm-rules-combat-dont-use/
    • If you’re bored of D&D, its biggest rival has discounted a treasure trove of books by over $440
      • https://www.gamesradar.com/tabletop-gaming/if-youre-bored-of-d-and-d-its-biggest-rival-has-discounted-a-treasure-trove-of-books-by-over-usd440/
    • When Dungeons & Dragons Cast Its Spell on 1980s America
      • https://www.history.com/articles/dungeons-and-dragons-1980s-craze-controversy-explained
    Outro

    And that’s it for this OA News episode! Will you try Warlock? What do you think of Pathfinder? And finally, what rules do you ignore in D&D? Feel free to email me at info@dlsaga.com or comment below.

    I would like to take a moment and remind you to subscribe to this YouTube channel, ring the bell to get notified about upcoming videos and click the like button. This all goes to help other Dragonlance fans learn about this channel and its content. Thank you Creator Patron Aaron Hardy and Developer Patron Chris Androu!

    This channel is all about celebrating the wonderful world of the Dragonlance Saga, and I hope you will join me in the celebration. Thank you for watching, this has been Adam with DragonLance Saga and until next time Slàinte mhath (slan-ge-var).

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    54 min
  • Gaming AD&D: Dungeon Masters Guide Reading 11
    Dec 12 2025

    Welcome to part eleven of my Gaming AD&D: Dungeon Masters Guide Reading series where I rediscover Advanced Dungeons & Dragons with a live audience by reading the core rules. In this episode I will continue reading aloud the Advanced Dungeons & Dragons Dungeon Masters Guide by Gary Gygax, released in August 1979. Buy the Advanced Dungeons & Dragons Dungeon Masters Guide now: https://www.dmsguild.com/en/product/17004/dungeon-master-s-guide-1e?affiliate_id=50797

    https://youtube.com/live/sgiOUiNzObQ Time Stamps:
    • 0:00 Intro
    • 1:00 Magical Research: Fabrication of Magic Items, Including Potions and Scrolls
    • 22:53 Magical Research: Non-Standard Magic Items
    • 25:34 Use of Magic Items: Command Words
    • 28:07 Use of Magic Items: Crystal Balls & Scrying
    • 29:12 Use of Magic Items: Drinking Potions
    • 30:49 Use of Magic Items: Applying Oils
    • 31:16 Use of Magic Items: Potion Miscibility
    • 33:21 Use of Magic Items: Energy Draining by Undead or Device
    • 36:08 Treasure: Random Treasure Determination
    • 47:48 Treasure: Explanations and Descriptions of Magic Items: Potions (III.A.)
    • 59:15 Outro
    About the Advanced Dungeons & Dragons Dungeon Masters Guide

    The 1st Edition Dungeon Master’s Guide is Back! Dungeon Masters everywhere, rejoice! Too long have you had to suffer along with crucial charts and tables spread through many works. Too long have you had to use makeshift references trying to solve the problem. You now have a complete compilation of the most valuable material for your refereeing, the Dungeon Master’s Guide. Herein you will find:

    • Combat Matrices
    • Encounter Tables
    • Monster Attacks Alphabetically Listed
    • Treasure and Magic Tables and Descriptions
    • Gem Values by Type
    • Random Wilderness Terrain Generation
    • Random Dungeon Generation
    • Suggestions on Game Mastering
    • And a Whole Lot More!

    This excellent tome is a must for every Dungeon Master!

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    1 h
  • The Search for Power Review
    Dec 11 2025
    Join me as I review The Search for Power edited by Margaret Weis live! Share your thoughts on this second Tales of the War of Souls anthology, released by Wizards of the Coast on April 4, 2004. You can buy a copy here: https://amzn.to/4pq15AC https://youtube.com/live/BWdlgmkHRnc About The Search for Power The latest Dragonlance anthology, featuring an introduction by Margaret Weis. This newest anthology focuses on the lives and ways of dragons in the era following the end of the New York Times best-selling War of Souls trilogy by Margaret Weis and Tracy Hickman. Edited by Margaret Weis and filled with a dozen stories from both well-known Dragonlance authors and a few newcomers, this is the first anthology to feature stories that take place in the current Dragonlance time period. Review Osuin’s Treasure by Mark Sehestedt Subcommander Maros, Knight of the LilyUthun, Knight of TakhisisAithan, squire to Sil Euric of SolanthusDjerid, Nerakan Barbarian, guide, scoutIllusGoiarSir Isurlak, Order of the SkullTorasCloramBaren, Lord Osuin’s son, Sable’s dragon spawn This is a great way to start an anthology! What a good story. It’s filled with tension and fear, nearly palpable! We pick up with a Dark Knight company who came across a Solamnic knight company, and defeated them. One wagon went over a cliff as they were traveling toward Sanction. The manifest stated something about Lord Osuin’t Treasure, but there was nothing in the wagon. Only a squire of a Solamnic Knight survived, and he wasn’t speaking. They found a dying Knight who, when they told him the cage in the back of the wagon was empty, replied they would all die. But no one would say what the treasure was. Subcommander Maros took a finger from the squire, but he only repeated the oath. They began to travel toward Sanction and the Treasure caught up to them and started killing. Again, the tension of this unseen creature was great, and as men started dying, it only escalated. The creature wiped out the entire Dark Knight company. When Maros came to, he was being wanted by the squire. The treasure was Lord Osuin’s son, taken by Sable the Black Dragon Overlord and turned into one of its Dragon Spawn. It left the squire alive for the kindnesses the squire showed it while transporting it. But Maros was dying, so the squire told him what and who the treasure was. This was well worth a read and I just love horror stories like this one. Loyalty by Richard A. Knaak Captain Salvas, minotaur captain, silver dragon Shield Commander DrakoJek, first mate, minotaurVolcanus, red dragon Oh man, this was great! A minotaur ship was scouring the seas looking for rebels and defectors, and arrived at an island as a storm set in. As the minotaurs were disembarking their captain, Salvas, left ahead of the others and found a cave with a massive dragon totem in it. He transformed into his true form, a silver dragon named Shield. He had been looking for the skull of his mate, killed by a red dragon named Volcanus, who was also killed by Malystrix. Shield could feel the death of Malys somehow, but when he went to destroy the totem, the spirit of Volcanus appeared. He would let Shield’s mate’s spirit leave the totem, if Shield let Volcanus’ spirit in him as a new body. He refused and he was wounded by the awesome power of the spirit of Volcanus. Then his crew arrived, as he quickly shifted into minotaur form again. They took him to camp at the shore where he was pounded and healed for days. Then they knocked him out and he awoke under a net. They realised he was a dragon and they believed he was going to kill him. When Shield explained what he was doing and why, he told them all to leave so he could free his mates soul. They left on their longboats and Shield returned to succumb to Volcanus. But when he began to enter Shields’ body, he said he would not let his mates go free. Shield struggled, then suddenly the minotaurs all rushed in and started attacking the totem. They lost many of their crew, but the totem was destroyed and Shields’ mate was rescued in death. Shield woke to his first mate who explained the outcome and left the skull for him. They fought for the loyalty of their captain. It was such a moving story about brotherhood and loyalty. It reminded me of being in the military, and what any true friend would do, and I loved it all. Knaak knocks yet another story out of the park. The Dragon’s Child by Nancy Varian Berberick Raven Thorn Inferno, red dragon What a fun story. Raven, a human thief, was scouring the mountains around Sanction for a dragon’s den to steal egg shells to sell. Since the return of the gods and magic, they were a premium with wizards for spell components. As he went in he saw the eggs all smashed and draconians entered. He ran from them, with his dragon egg shell, but they were taken by a kapak as he fled in the tunnels that are beneath Sanction. The great red dragon Inferno was returning to her lair when she noticed...
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    39 min
  • Dragonlance Hangout – December 10th, 2025
    Dec 11 2025

    Welcome to today’s Dragonlance Hangout! This is a casual series where we discuss all things Dragonlance, from characters, to modules, to game editions in a relaxed conversation with the live audience.

    https://youtube.com/live/IC9Q8Eeq7uQ Show Notes Intro

    Welcome to another DragonLance Hangout! It is Kirinor, Frostkolt the 10th, and my name is Adam. Today we are being joined by friend of the show, the talented illustrator Mike Perry!

    I would like to take a moment and thank the DLSaga YouTube members, and Patreon patrons and invite you to consider becoming a member or patron. You can even pick up Dragonlance media using my affiliate links in the description below.

    Discussion
    • Mike Perry Art
      • https://linktr.ee/mikeperryart
      • Characters
      • Character Sheets
    • Ariakas by Mike Perry
    • Kharas by Mike Perry
    • Bakaris by Mike Perry
    • Bakaris by Mike Perry
    • Kapak by Mike Perry
    • Serinda by Mike Perry
    • Thanoi by Mike Perry
    • Thanoi by Mike Perry

    Outro

    And that is all the time we have to hangout today. What do you think of Mike’s art? Do you have a favorite piece? And finally, should he be the concept artist for a live action Dragonlance project? Feel free to email me at info@dlsaga.com or comment below.

    I would like to take a moment and remind you to subscribe to this YouTube channel, ring the bell to get notified about upcoming videos and click the like button. This all goes to help other Dragonlance fans learn about this channel and its content. Thank you Creator Patron Aaron Hardy and Developer Patron Chris Androu!

    This channel is all about celebrating the wonderful world of the Dragonlance Saga, and I hope you will join me in the celebration. Thank you for watching, this has been Adam with DragonLance Saga and until next time Slàinte mhath (slan-ge-var).

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    1 h et 3 min
  • AD&D School of the Games Tournament, Quarter Finals Round 4
    Dec 10 2025

    Join us as we continue our Advanced Dungeons & Dragons, ancient Istar School of the Games tournament in the quarter finals with this round four! Each week, one player character (PC) faces off against another man or beast, and the survivor will go into the next round. You can buy DLA Dragonlance Adventures here: https://www.dmsguild.com/en/product/162788/dragonlance-adventures-1e?affiliate_id=50797

    https://youtube.com/live/IX3JlZnoojk Game Setup

    Arack, the Master of the Games: Lords and ladies of Istar, gather yer breath and steel yer nerves—for the quarter finals of the School of the Games come to their fiery end this very day! Ye’ve watched blood, grit, and glory blaze across this arena… and now two stand ready to carve their names into the stone of legend. In the northern gate—Sarrona Fire-Mane! A storm-born warrior whose fury burns brighter than her name. In the southern gate—Sila Pocketspark! Small in stature, quick as a bolt, and twice as deadly.

    One blazes like a forge… the other crackles like lightning.

    Only one will step into the semifinals.

    Champions—prepare yerselves!

    Citizens of Istar—raise yer voices!

    Let the last clash of the quarter finals… BEGIN!

    Outcome AD&D School of the Games Tournament, Quarter Finals Round 4 | DragonLance Saga
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    26 min