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Kirby Conversations

Auteur(s): Kirby Conversations
  • Résumé

  • Kirby Conversations is a biweekly podcast on Kirby and Kirby-related topics, presented by journalist Sean Douglass, Nintendo Affiliate and photographer Ky "Captain Dangerous" Parker, and Kirby collector and influencer Bridget. Together we explore Kirby games, history, and culture, along with adjacent subjects like Super Smash Bros. or other games by Masahiro Sakurai or HAL Laboratory. Then in part two of every episode, we have our "2nd Act," turning the conversation to the other art and ideas on our minds.


    Whether you're only passingly familiar with Kirby or an avid player of his games, we hope Kirby Conversations can be a fun, funny, and even educational show on the impact this unique Japanese character has had on the video game industry and world at large.



    Hosted on Acast. See acast.com/privacy for more information.

    Sean Douglass
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Épisodes
  • Tumbler Account: Our Thoughts on Playing Kirby Tilt 'n' Tumble in 2024
    May 22 2024

    Today we're looking back at Kirby Tilt 'n' Tumble, a groundbreaking game that was the first handheld console software to include an accelerometer. While moving Kirby by tilting the Game Boy Color was novel at the time, we consider how it holds up in 2024 and which of the many methods to play it today works best. (If you're a speedrunner, that might even be the GameCube?!) As usual, we also cover history and trivia for the game, and Ky shares her unique childhood strategy for keeping the non-backlit Game Boy Color screen illuminated. For Act 2, we explore the gaming landscape Kirby Tilt 'n' Tumble was released into by looking back at issue 143 (April 2001) of Nintendo Power. (You can follow along here: https://archive.org/details/nintendo-power-issue-143-april-2001_202307/mode/2up?view=theater.)


    For Act 3, found only on Patreon, we're discussing more trivia for Kirby's Dream Land 2 (including one risqué reference the map designers must've slipped passed Iwata and Miyamoto) and talking about our other favorite games with motion controls, from deep cuts to popular entries that helped define many aspects of motion controls today. Watch for our Act 3 segments to regularly post a few days after the initial episode. https://www.patreon.com/KirbyConversations


    Want to support the show and potentially win a huge collection of new Switch games? Kirby Conversations is giving away a $500 Nintendo Switch Shopping Spree to one lucky listener! See all the ways to enter here: https://gleam.io/HFrXY/win-a-500-nintendo-switch-shopping-spree.


    For a speedrun of Kirby Tilt 'n' Tumble using the GameCube, you can watch https://www.youtube.com/watch?v=S4ItUH9Tcto.


    Want to reach out? You can email us at mail@kirbyconversations.com. We're particularly interested in any questions you might have for future Q&A segments on the show.


    Follow us online:


    Kirby Conversations

    Bluesky: @kirbyconversations.bsky.social

    IG: @kirbyconversations

    Threads: @kirbyconversations


    Bridget

    Threads: @no1kirbyfan


    Sean Douglass

    Bluesky: @seandouglass.bsky.social


    Ky "Captain Dangerous" Parker

    IG: @captaindangerous



    Our music is by Megan Kellough (https://diamondthorns.bandcamp.com) and arranged by Duncan "PixelTea" Smith (https://duncansmith.carrd.co/).


    Our show art is by DJ (IG: @drawing_lemonz).


    Hosted on Acast. See acast.com/privacy for more information.

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    1 h et 7 min
  • Be Kine, Rewind: A Look Back at Kirby's Dream Land 2
    May 8 2024

    In this episode of Kirby Conversations, we're getting nostalgic with Kirby's Dream Land 2—or at least Sean and Bridget are, as Ky's playing this one for the first time. We consider how well this nearly 30-year-old title holds up today, from its introduction of Kirby's animal friends Rick, Kine, and Coo to its satisfying (and challenging) puzzle design. KDL2 was also a game designed for the Super Game Boy, a 1994 peripheral that used the Super Nintendo to bring Game Boy games to your TV with enhanced visuals, sound, and other features. So for Act 2 we look at the history of that device and discuss our other favorite experiences with peripherals that attach to games and consoles, including Ky's promotional work for Nintendo on Nintendo Labo.


    For Act 3, found only on Patreon, we're staying with the retro theme of this episode to ask, "What is retro?" We also consider how you can enjoy retro games without spending a fortune, and Sean shares a recent favorite video game experience fighting a cow.


    Want to support the show and potentially win a huge collection of new Switch games? Kirby Conversations is giving away a $500 Nintendo Switch Shopping Spree to one lucky listener! See all the ways to enter here: https://gleam.io/HFrXY/win-a-500-nintendo-switch-shopping-spree


    Want to reach out? You can email us at mail@kirbyconversations.com. We're particularly interested in any questions you might have for future Q&A segments on the show.


    Follow us online:


    Kirby Conversations

    Bluesky: @kirbyconversations.bsky.social

    IG: @kirbyconversations

    Threads: @kirbyconversations


    Bridget

    Threads: @no1kirbyfan


    Sean Douglass

    Bluesky: @seandouglass.bsky.social


    Ky "Captain Dangerous" Parker

    IG: @captaindangerous



    Our music is by Megan Kellough (https://diamondthorns.bandcamp.com) and arranged by Duncan "PixelTea" Smith (https://duncansmith.carrd.co/).


    Our show art is by DJ (IG: @drawing_lemonz).


    Hosted on Acast. See acast.com/privacy for more information.

    Voir plus Voir moins
    1 h et 5 min
  • How Button Masher Turned His Love of Kirby Into a Grammy
    Apr 24 2024

    In 2022, Jake "Button Masher" Silverman and Charlie Rosen won the Grammy Award for Best Arrangement, Instrumental or A Cappella. Their song was a new arrangement, performed by Button Masher and Rosen's 8-Bit Big Bang, of "Meta Knight's Revenge" from Kirby Super Star. In our episode today, Button Masher joins us to reflect on how this update of a classic Kirby song—the only Grammy-winning video game cover ever—came together, his experiences at the Grammys, and the technical brilliance of composer Jun Ishikawa's work. Then for Act 2, we discuss Button Masher's work on Arzette: The Jewel of Faramore, a new game inspired by the classic Zelda CD-i titles, and his plans for exciting new live shows that blend music with ROM hacks.


    For our Patreon-only 3rd Act posting later this week, join us for an additional segment where Jake discusses his childhood and early musical experiences and Ky shares her father's unique background playing with Guns N' Roses before they were Guns N' Roses (like, for real—it's a wild story): www.patreon.com/KirbyConversations.


    Follow Button Masher's work on YouTube at https://www.youtube.com/@_buttonmasher or on Instagram. Hear the Grammy-winning arrangement of "Meta Knight's Revenge" here: https://www.youtube.com/watch?v=EIP3HdFl-JM


    Want to reach out? You can email us at mail@kirbyconversations.com. We're particularly interested in any questions you might have for future Q&A segments on the show.


    Lastly, Kirby Conversations is giving away a $500 Nintendo Switch Shopping Spree to one lucky listener! See all the ways to enter here: https://gleam.io/HFrXY/win-a-500-nintendo-switch-shopping-spree


    Follow us online:


    Kirby Conversations

    Bluesky: @kirbyconversations.bsky.social

    IG: @kirbyconversations

    Threads: @kirbyconversations


    Bridget

    Threads: @no1kirbyfan


    Sean Douglass

    Bluesky: @seandouglass.bsky.social


    Ky "Captain Dangerous" Parker

    IG: @captaindangerous



    Our music is by Megan Kellough (https://diamondthorns.bandcamp.com) and arranged by Duncan "PixelTea" Smith (https://duncansmith.carrd.co/).


    Our show art is by DJ (IG: @drawing_lemonz).


    Hosted on Acast. See acast.com/privacy for more information.

    Voir plus Voir moins
    47 min

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