Épisodes

  • Springing into Star-Crossed World—With Spoiler and Spoiler-Free Segments
    Sep 3 2025

    In this episode, Sean and Gigi are unpacking the brand new Star-Crossed World content from the Nintendo Switch 2 edition of Kirby and the Forgotten Land. They discuss the many things that stood out to them, like the graphics, complex levels, and amazing new soundtrack, while also considering how nice (and surprising) it is to return to Forgotten Land three years later. At the same time, both have some ideas for how the structure and level design of Forgotten Land could be adjusted for future 3D Kirby outings. This episode is mostly spoiler free, but at 1:05:52 they do shift to discussing spoilers. This shift is stated in the episode, but if you want to avoid any discussion of secrets or later game events, just be advised that the spoiler wall comes about an hour in.


    Questions or comments about the show? Feel free to reach out to us at mail@kirbyconversations.com, and we may share your letter on the show.


    Kirby Conversations is part of the Sound Stone Podcast Network, a collective of independent podcasters covering video game history. We are a founding show alongside Pixels and Polygons and Flashback 64, and we encourage you to check out those shows as well!


    You can also find select episodes for this podcast and others from our network on our new YouTube channel at www.youtube.com/@SoundStone-Network. (This is brand new, and we'll be adding more video versions of our shows in time.)


    Our opening music is by Megan Kelz (https://diamondthorns.bandcamp.com) and arranged by Duncan "PixelTea" Smith (https://duncansmith.carrd.co/).


    Join us online:


    Kirby Conversations

    Bluesky: @kirbyconversations.bsky.social

    IG: @kirbyconversations


    Sound Stone

    Bluesky: @soundstone.network


    Bridget

    Bluesky: @kabulaqueen.bsky.social


    Sean Douglass

    Bluesky: @seandouglass.bsky.social


    Ky "Captain Dangerous" Parker

    IG: @captaindangerous


    Gigi

    Carrd link

    Hosted on Acast. See acast.com/privacy for more information.

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    1 h et 27 min
  • Kirby Air Riders Direct Reflections + Network and Schedule News
    Aug 20 2025

    This is just a short episode to catch you up on our new schedule and a new show coming to the Sound Stone Network. And, of course, we had to include some reflections on all the reveals today from the Kirby Air Riders Nintendo Direct! Sean is here to share some brief updates and Air Riders takes, and we'll be back again at the start of September (if not before then) with a long look into Star-Crossed World.


    Questions or comments about the show? Please reach out to us at mail@kirbyconversations.com. For this episode, we're curious about your reactions to the Kirby Air Riders Direct. What are your thoughts on what has been shown so far, and do you have any predictions of your own about the game?


    Kirby Conversations is part of the Sound Stone Podcast Network, a collective of independent podcasters covering video game history. We are a founding show alongside Pixels and Polygons and Flashback 64, and we encourage you to check out those shows as well!


    You can also find select episodes for this podcast and others from our network on our new YouTube channel at www.youtube.com/@SoundStone-Network. (This is brand new, and we'll be adding more video versions of our shows in time.)


    Our opening music is by Megan Kelz (https://diamondthorns.bandcamp.com) and arranged by Duncan "PixelTea" Smith (https://duncansmith.carrd.co/).


    Join us online:


    Kirby Conversations

    Bluesky: @kirbyconversations.bsky.social

    IG: @kirbyconversations


    Sound Stone

    Bluesky: @soundstone.network


    Bridget

    Bluesky: @kabulaqueen.bsky.social


    Sean Douglass

    Bluesky: @seandouglass.bsky.social


    Ky "Captain Dangerous" Parker

    IG: @captaindangerous


    Gigi

    Carrd link

    Hosted on Acast. See acast.com/privacy for more information.

    Voir plus Voir moins
    21 min
  • For a Short Subgame, Gourmet Race is Still a Feast for Speedrunners
    Aug 6 2025

    In this episode we're off to the races, revisiting the Gourmet Race from Kirby Super Star. This short subgame gave us our first taste of Kirby racing back in 1996, and while it may just take a few minutes to reach the end and beat King Dedede, the game packs a surprising amount of depth for those looking to maximize their best times. Bridget has a few tips to share for anyone trying to shave a few seconds off their runs, and we also take a look back at the history of the game, wild Japanese speedrunning tech, and Jun Ishikawa's reflections on how he wrote the game's famous theme.


    Questions or comments about the show? Please reach out to us at mail@kirbyconversations.com. For this episode we're curious what tips you have for Gourmet Race and what your memories are from this classic subgame.


    Kirby Conversations is part of the Sound Stone Podcast Network, a collective of independent podcasters covering video game history. We are a founding show alongside Pixels and Polygons and Flashback 64, and we encourage you to check out those shows as well!


    You can also find select episodes for this podcast and others from our network on our new YouTube channel at www.youtube.com/@SoundStone-Network. (This is brand new, and we'll be adding more video versions of our shows in time.)


    Our opening music is by Megan Kelz (https://diamondthorns.bandcamp.com) and arranged by Duncan "PixelTea" Smith (https://duncansmith.carrd.co/).


    Join us online:


    Kirby Conversations

    Bluesky: @kirbyconversations.bsky.social

    IG: @kirbyconversations


    Sound Stone

    Bluesky: @soundstone.network


    Bridget

    Bluesky: @kabulaqueen.bsky.social


    Sean Douglass

    Bluesky: @seandouglass.bsky.social


    Ky "Captain Dangerous" Parker

    IG: @captaindangerous


    Gigi

    Carrd link

    Hosted on Acast. See acast.com/privacy for more information.

    Voir plus Voir moins
    38 min
  • One-Hit Wonder: Surviving Kirby's Dream Land at Maximum Difficulty
    Jul 23 2025

    While Kirby games are known for their accessibility, they also have a reputation among some for being on the easy side. But even if a particular game isn't hard enough for you, there are always ways you can add your own twists or gameplay ideas to turn up the challenge. So for this episode, Bridget, Sean, and Gigi are sharing their ideas for how you can make Kirby games harder—through timed challenges with your friends, playing with limitations on what powers you can use, and more. And the main event for this episode: taking on Extra Mode in the original Kirby's Dream Land with just one hit and one life. How well can they survive what is almost a Kirby roguelike? And how well could you? Feel free to play along with us as we explore how to take Kirby difficulty to the next level.


    Do you have your own creative ways that you play Kirby games? Do you have unique challenges you set for yourself, or are there specific ways you play together with friends? We want to hear your ideas at mail@kirbyconversations.com. We'd like to do a future episode on our listeners' submissions (and perhaps try them ourselves), so please do reach out if you have any thoughts to share.


    Kirby Conversations is part of the Sound Stone Podcast Network, a collective of independent podcasters covering video game history. We are a founding show alongside Pixels and Polygons and Flashback 64, and we encourage you to check out those shows as well!


    Our opening music is by Megan Kelz (https://diamondthorns.bandcamp.com) and arranged by Duncan "PixelTea" Smith (https://duncansmith.carrd.co/).


    Join us online:


    Kirby Conversations

    Bluesky: @kirbyconversations.bsky.social

    IG: @kirbyconversations


    Sound Stone

    Bluesky: @soundstone.network


    Bridget

    Bluesky: @kabulaqueen.bsky.social


    Sean Douglass

    Bluesky: @seandouglass.bsky.social


    Ky "Captain Dangerous" Parker

    IG: @captaindangerous


    Gigi

    Carrd link

    Hosted on Acast. See acast.com/privacy for more information.

    Voir plus Voir moins
    1 h
  • Shippin' Out: How Flagship Became Known for Resident Evil, Dino Crisis, and Kirby
    Jul 9 2025

    In this episode we're looking back at the history of Flagship—a unique studio founded by Final Fight/Street Fighter II creator Yoshiki Okamoto. Flagship received startup funding from Nintendo, Sega, and Capcom, and its game credits include everything from the Resident Evil series to Zelda and Kirby titles. We're also very intrigued by Okamoto's YouTube channel, but translating that will have to wait for another day...


    Kirby Conversations is part of the Sound Stone Podcast Network, a collective of independent podcasters covering video game history. We are a founding show alongside Pixels and Polygons and Flashback 64, and we encourage you to check out those shows as well!


    Questions or comments about the show? Let us know at mail@kirbyconversations.com, and we may read your letter on a future episode of the show.


    Our opening music is by Megan Kelz (https://diamondthorns.bandcamp.com) and arranged by Duncan "PixelTea" Smith (https://duncansmith.carrd.co/). And thank you to Gooey Fame for being the main editor on this episode.


    Join us online:


    Kirby Conversations

    Bluesky: @kirbyconversations.bsky.social

    IG: @kirbyconversations


    Sound Stone

    Bluesky: @soundstone.network


    Bridget

    Bluesky: @kabulaqueen.bsky.social


    Sean Douglass

    Bluesky: @seandouglass.bsky.social


    Ky "Captain Dangerous" Parker

    IG: @captaindangerous


    Gigi

    Carrd link

    Hosted on Acast. See acast.com/privacy for more information.

    Voir plus Voir moins
    48 min
  • More E3 Stories with Captain Dangerous + Summer Games 2025
    Jun 25 2025

    The summer is upon us (at least in the U.S.), and with it comes a bevy of new game announcements from events like Summer Game Fest and the Steam Next Fest. And in the spirit of summer game festivals, we're also looking back at the late, great E3.


    For this episode, Ky "Captain Dangerous" Parker is sharing more of her favorite memories from E3's she's attended in the past—the exhibits she saw, the people she met, and what it was like to be there for some of Nintendo's biggest reveals of the Switch era. And speaking of summer games, we're also suggesting some upcoming indie titles we think Kirby fans will want to keep an eye on, as well as discussing what we'll be playing this summer.


    Oh, and Gigi also shares the unique cross-continental way she's getting a Switch 2, which might be one of the best console acquisition stories we've ever heard.


    What are you playing this summer? Let us know at mail@kirbyconversations.com, and we may read your letter on a future episode of the show.


    Kirby Conversations is part of the Sound Stone Podcast Network, a collective of independent podcasters covering video game history. We are a founding show alongside Pixels and Polygons and Flashback 64, and we encourage you to check out those shows as well!


    Our opening music is by Megan Kelz (https://diamondthorns.bandcamp.com) and arranged by Duncan "PixelTea" Smith (https://duncansmith.carrd.co/). And thank you to Gooey Fame for being the main editor on this episode.


    Join us online:


    Kirby Conversations

    Bluesky: @kirbyconversations.bsky.social

    IG: @kirbyconversations


    Sound Stone

    Bluesky: @soundstone.network


    Bridget

    Bluesky: @kabulaqueen.bsky.social


    Sean Douglass

    Bluesky: @seandouglass.bsky.social


    Ky "Captain Dangerous" Parker

    IG: @captaindangerous


    Gigi

    Carrd link

    Hosted on Acast. See acast.com/privacy for more information.

    Voir plus Voir moins
    58 min
  • How the Switch 2 Improves Kirby Star Allies and Other Switch Titles
    Jun 11 2025

    Bridget has acquired a Switch 2, so for this episode she's sharing her first impressions and what's she's been playing on it so far. We also go over the significant performance boost she's seeing for older Switch titles, including fixing some noticeable slowdown in Kirby Star Allies. And we close with some reflections on the Switch 2's exciting new GameCube library.


    What GameCube games would you like to see come to the Switch 2? And what have been your first impressions of the Switch 2 so far? Let us know at mail@kirbyconversations.com, and we may read your letter on a future episode of the show.


    Kirby Conversations is part of the Sound Stone Podcast Network, a collective of independent podcasters covering video game history. We are a founding show alongside Pixels and Polygons and Flashback 64, and we encourage you to check out those shows as well!


    Our opening music is by Megan Kelz (https://diamondthorns.bandcamp.com) and arranged by Duncan "PixelTea" Smith (https://duncansmith.carrd.co/). And thank you to Gooey Fame for being the main editor on this episode.


    Join us online:


    Kirby Conversations

    Bluesky: @kirbyconversations.bsky.social

    IG: @kirbyconversations


    Sound Stone

    Bluesky: @soundstone.network


    Bridget

    Bluesky: @kabulaqueen.bsky.social


    Sean Douglass

    Bluesky: @seandouglass.bsky.social


    Ky "Captain Dangerous" Parker

    IG: @captaindangerous


    Gigi

    Carrd link

    Hosted on Acast. See acast.com/privacy for more information.

    Voir plus Voir moins
    37 min
  • In 1999, Japanese Parents Really Wanted to Defeat Their Kids in Smash Bros.
    May 28 2025

    After Smash Bros. was first released in Japan in 1999, players flocked to the game's website, where Masahiro Sakurai posted survey results, game tips, and even answered players' emails. There are reams of emails left from this period that offer a fascinating, funny, and even touching look at nascent Smash Bros. culture. In this episode, Sean, Gigi, and Bridget look over some of these early surveys and conversations Sakurai had with fans. From speculation over a sequel to parents asking for advice on how to defeat their kids, and even a bit of unrelated Goldeneye advice, these classic emails are an amazing archive of gaming history. (And of course, people have tons requests for characters they want to see join Smash Bros., because some things never change.)


    Thank you to Source Gaming and PushDustin for the translations of these emails. And thank you to Gigi as well for the translation she was able to do on the spot.


    Questions or comments about the show? You can email us at mail@kirbyconversations.com and we may read your letter on a future episode.


    Kirby Conversations is part of the Sound Stone Podcast Network, a collective of independent podcasters covering video game history. We are a founding show alongside Pixels and Polygons and Flashback 64, and we encourage you to check out those shows as well!


    Please enter our giveaway with this link to win a $200 video game shopping spree, all four volumes of Darren Hupke's 32-Bit Library, and more!


    Join us online:


    Kirby Conversations

    Bluesky: @kirbyconversations.bsky.social

    IG: @kirbyconversations


    Sound Stone

    Bluesky: @soundstone.network


    Bridget

    Bluesky: @kabulaqueen.bsky.social


    Sean Douglass

    Bluesky: @seandouglass.bsky.social


    Ky "Captain Dangerous" Parker

    IG: @captaindangerous


    Gigi

    Carrd link


    Our opening music is by Megan Kelz (https://diamondthorns.bandcamp.com) and arranged by Duncan "PixelTea" Smith (https://duncansmith.carrd.co/).

    Hosted on Acast. See acast.com/privacy for more information.

    Voir plus Voir moins
    1 h et 9 min