Postmillennial Pop

27 livres dans la série
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Open World Empire: Race, Erotics, and the Global Rise of Video Games Description

Seeking ways to understand video games beyond their imperial logics, Patterson turns to erotics to re-invigorate the potential passions and pleasures of play.

Video games vastly outpace all other mediums of entertainment in revenue and in global reach. On the surface, games do not appear ideological, nor are they categorized as national products. Instead, they seem to reflect the open and uncontaminated reputation of information technology.

Video games are undeniably imperial products. Their very existence has been conditioned upon the spread of militarized technology, the exploitation of already-existing labor and racial hierarchies in their manufacture, and the utopian promises of digital technology. Like literature and film before it, video games have become the main artistic expression of empire today: The open world empire, formed through the routes of information technology and the violences of drone combat, unending war, and overseas massacres that occur with little scandal or protest.

Though often presented as purely technological feats, video games are also artistic projects, and as such, they allow us an understanding of how war and imperial violence proceed under signs of openness, transparency, and digital utopia. But the video game, as Christopher B. Patterson argues, is also an inherently Asian commodity: Its hardware is assembled in Asia; its most talented e-sports players are of Asian origin; Nintendo, Sony, and Sega have defined and dominated the genre. Games draw on established discourses of Asia to provide an “Asiatic” space, a playful sphere of racial otherness that straddles notions of the queer, the exotic, the bizarre, and the erotic. Thinking through games like Overwatch, Call of Duty 4: Modern Warfare, Shenmue II, and Alien: Isolation, Patterson reads against empire by playing games erotically, as players do - seeing games as Asiatic playthings that afford new passions, pleasures, desires, and attachments.

©2020 Christopher Patterson (P)2021 Christopher Patterson
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Liste de produits
  • Livre 1

    Page de couverture de The New Mutants
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  • Livre 2

    Page de couverture de Surveillance Cinema
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  • Livre 3

    Page de couverture de Modernity's Ear
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  • Livre 4

    Page de couverture de Looking for Leroy
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  • Livre 5

    Page de couverture de From Bombay to Bollywood
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  • Livre 6

    Page de couverture de Restricted Access
    Indisponible sur Audible.ca

  • Livre 7

    Page de couverture de Social Media Entertainment
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  • Livre 8

    Page de couverture de A Race So Different
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  • Livre 9

    Page de couverture de Puro Arte
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  • Livre 10

    Page de couverture de Old Futures: Speculative Fiction and Queer Possibility
    • Old Futures: Speculative Fiction and Queer Possibility

    • Auteur(s): Alexis Lothian
    Indisponible sur Audible.ca

  • Livre 11

    Page de couverture de Media Franchising
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  • Livre 12

    Page de couverture de Your Ad Here
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  • Livre 13

    Page de couverture de The Dark Fantastic
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  • Livre 14

    Page de couverture de Playing to the Crowd
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  • Livre 15

    Page de couverture de Spreadable Media
    Indisponible sur Audible.ca

  • Livre 16

    Page de couverture de Video Games Have Always Been Queer
    Indisponible sur Audible.ca

  • Livre 17

    Page de couverture de The Sonic Color Line
    Indisponible sur Audible.ca

  • Livre 18

    Page de couverture de Diversión: Play and Popular Culture in Cuban America
    Indisponible sur Audible.ca

  • Livre 19

    Page de couverture de More Than Meets the Eye: Special Effects and the Fantastic Transmedia Franchise
    • More Than Meets the Eye: Special Effects and the Fantastic Transmedia Franchise

    • Auteur(s): Bob Rehak
    Indisponible sur Audible.ca

  • Livre 20

    Page de couverture de Open TV
    Indisponible sur Audible.ca

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