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#56: Dropping Off and Picking Up

#56: Dropping Off and Picking Up

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Why do we allow some games, even ones we enjoy, to drop off and go on the back burner? And why do some get picked up again and not others? It is mysterious, much like why designers continue to insert terrible "comic relief" characters in games like Okami.


What We're Playing

01:03 Caitlin: Dead Letter Department (Belief Engine, 2025)

08:50 Mark: Suit for Hire (Godmode Interactive, 2025)


18:34 GOOF: Okami (Clover Studio, 2006)


44:13 Feature Topic: Dropping Off, Picking Up


SHOUT

1:09:10 Caitlin: Dispatch (AdHoc Studio)

1:10:06 Mark: Enter the Gungeon Mobile (Dodgeroll)



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