Épisodes

  • What Makes Great VR Games - Recording from 2024 VR Summit
    Jun 27 2025

    Show Notes

    What separates a good VR experience from a great one?

    In this deep-dive session from the 2024 VR Summit, legendary game designer Eugene Jarvis (Raw Thrills) shares the creative process behind Godzilla Kaiju Wars VR—a next-gen, unattended arcade experience inspired by cinematic storytelling and decades of arcade innovation.

    A follow-up panel discussion featuring indie developers and operators adds valuable perspective on what defines a great VR game, and what operators should look for when evaluating attractions.

    Featuring:

    • Eugene Jarvis – Raw Thrills

    • David Illes – World’s Beyond

    • Joe Mares – Games Designer & former Jurassic VR Expedition dev

    • Jim Bennington – Veteran operator, arcade buyer, gamer

    Topics include:

    • Experience design vs. gameplay design

    • Why immersion is about sensory critical mass

    • Framing, choreography, and the 30-seconds-to-fun principle

    • Replayability, story branching, and player comfort

    • What makes a good unattended game for arcades

    Whether you're designing, buying, or operating VR attractions, this session is a must-listen playbook.


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    1 h et 4 min
  • Free Roam Freedom: DIY VR Arenas Unleashed - Recording from 2024 VR Summit
    Jun 21 2025

    Show Notes

    Is free roam VR finally ready to replace laser tag?

    In this action-packed panel from the 2024 VR Summit, operators and tech providers unpack the rapid evolution of free roam, from six-figure installations to modular, DIY arenas with flexible tech stacks. They break down exactly what you need to launch and scale your own immersive experience on any budget.

    Featuring:

    • Mitchell Poythress – Rabbit Hole VR

    • Shabeer Sinnalebbe – Synthesis VR

    • Martin Holly – Striker VR

    • McKay Christensen – Private Label VR

    Topics:

    • Standalone vs. PC VR: how to choose the right platform

    • Budgeting and hardware options (including Wi-Fi 6E and Focus 3)

    • Haptics, hardware, and hitting “sensory critical mass”

    • Arena design, attraction strategy, and guest psychology

    • Content switching, uptime reliability, and operator workflows

    Whether you're building from scratch or upgrading your LBE experience, this episode is your blueprint for what’s possible now, and what’s coming next.

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    1 h et 1 min
  • Envisioning Narrative-Driven VR in Entertainment Venues - Recording from 2024 VR Summit
    Jun 15 2025

    Show Notes

    Is there a future for story-driven VR in a world obsessed with zombie shooters and coasters?

    In this provocative session from the 2024 VR Summit, industry leaders unpack what happens when you focus less on interactivity and more on storytelling. They explore how emotional resonance, cultural partnerships, and education can unlock new audiences and business models for immersive venues.

    Featuring:
    Rod Findley – President & CEO, Immotion
    Joel Newton – Co-Founder, CityLights
    Nick Boyer – Co-Founder, CityLights
    Kevin Williams – Director, KWP Ltd

    Topics include:

    • The power of IP and narrative in location-based VR

    • Why seated VR is outperforming expectations

    • New business models (rev share, no-CapEx, education bundles)

    • Field trips, partnerships, and leveraging off-peak hours

    • Why interaction isn’t always better—and when storytelling wins

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    1 h
  • Immersive Appeal: How To Attract the Widest Audience - Recording from 2024 VR Summit
    Jun 15 2025

    In a world where couch entertainment reigns supreme, how do you get people off their screens and into your space?

    This episode—recorded live at the 2024 VR Summit—dives into how location-based entertainment venues can broaden their reach and increase return visits by offering meaningful, social, and accessible experiences. Eldad Givon (Valo Motion), Rico Torres (Arts Entertainment Hub), and Nick DiMetteo (Pinnacle Entertainment Group) explore what really makes an attraction magnetic—and how to avoid costly assumptions about ROI, audiences, and technology.

    🎯 Topics:

    • AR, VR, and mixed reality: decoding the differences and appeal

    • Social design and the power of “crowd-drawing” experiences

    • Birthday party layers and marketing to both moms and teens

    • Staffing, storytelling, and the hidden costs of bad ops

    • The evolving role of TikTok, tournaments, and digital word-of-mouth

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    50 min
  • SynthesisVR’s Acquisition of SpringboardVR: The Future of Location-Based VR
    Feb 27 2025
    Join Bob Cooney in an exclusive deep dive into SynthesisVR’s acquisition of SpringboardVR, a game-changing move in the location-based VR industry. Featuring Shabeer Sinnalebbe and Kamen Petrov from SynthesisVR, this discussion unpacks the evolution of arcade VR, the shift from room-scale to free-roam experiences, and the impact of consolidating industry platforms.Discover how this acquisition affects VR arcade operators, content creators, and the future of immersive experiences. Get insider insights on why this deal happened, what it means for existing SpringboardVR users, and how SynthesisVR plans to shape the industry's future.👉 Key Takeaways:Why SynthesisVR acquired SpringboardVR and what it means for operators.The market shift from room-scale VR to free-roam and why operators are adapting.The challenges and opportunities of industry consolidation.PCVR vs. standalone headsets – which is the better business move?The future of VR content, game licensing, and industry growth.Whether you're a VR arcade owner, content developer, or just passionate about location-based VR, this is a must-watch session!Show Notes:0:00 - 2:00 | Technical Difficulties & Setup IssuesThe team experiences live-streaming issues on LinkedIn and pivots to Zoom.2:00 - 6:20 | Introduction & VR Collective PlugBob Cooney introduces the webinar and the guests from SynthesisVR.A quick overview of the VR Collective, a community and resource hub for the industry.6:20 - 9:54 | The Origins of SynthesisVRShabeer shares how SynthesisVR was built from scratch in 2016.Early challenges of running a VR arcade and developing a management system.9:54 - 13:48 | Room-Scale VR vs. Free-Roam VRThe industry shift from room-scale to free-roam and how operators are adapting.Free-roam is now 90% of new operator requests.13:48 - 18:28 | Challenges of Free-Roam VRDifferences in PCVR and standalone headsets (e.g., Quest 2, Pico).Operators struggle with hardware and software fragmentation.18:28 - 22:16 | Why Keep Supporting the Quest?Despite its limitations, Quest remains popular in emerging markets.The trade-off between cost, ease of use, and quality.22:16 - 26:26 | The Synthesis & SpringboardVR Merger: How It HappenedThe year-long acquisition process and why Vertigo Games wanted to sell SpringboardVR.Springboard’s legacy challenges & customer migration concerns.26:26 - 30:45 | Managing Two Platforms: Will They Merge?SynthesisVR will integrate Haze, Springboard’s free-roam platform.Keeping both brands alive for now but focusing on free-roam growth.30:45 - 40:43 | VR Content & Market TrendsThe rise of standalone VR experiences vs. high-quality PCVR.SynthesisVR’s approach to game licensing & supporting new developers.40:43 - 50:46 | The Future of Location-Based VRThe impact of Wi-Fi 7 on VR arcades.New IPs & major game studios entering the LBE market.50:46 - 58:03 | The Gaming Industry Crisis & What It Means for LBE VRMass layoffs in the gaming industry are pushing developers towards location-based VR.How free-to-play models and indie VR games are reshaping the market.58:03 - 1:05:38 | 💰 Challenges of Running a VR Arcade BusinessProfitability struggles & operational efficiency for arcade owners.Advice for new operators: Try both platforms before deciding.1:05:38 - End | 🎤 Q&A & Final ThoughtsContact info for SynthesisVR & SpringboardVR support.The importance of industry collaboration & future growth opportunities.🔗 Resources & Links Mentioned:🌐 VR Collective and join the Circle community📩 Contact SynthesisVR:info@synthesisvr.com🎟️ Attend the VR Arcade Summit! March 17 & 18, 2025 in Las Vegas - VRArcadeSummit.com
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    1 h et 2 min