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This founder built a platform to create lifelike characters for immersive experiences | EXCLUSIVE!

This founder built a platform to create lifelike characters for immersive experiences | EXCLUSIVE!

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Kylan Gibbs is the CPO and Co-Founder at Inworld AI. He is the former Product Manager at DeepMind, Consultant at Bain and also Co-founder at FlowX. In today’s episode, Kylan Gibbs shares his experience working in AI startups and consulting, as well as his time at DeepMind working on conversational AI and generative models. He emphasizes the importance of iterative processes, adapting to market pressures and user feedback, and the need for creativity in defining good content in the AI space. He advises aspiring product creators to focus on building something that validates their value rather than teaching others before learning. Tune in to hear Kylan's insights and experiences in building Inworld AI and how you can apply these lessons to your own product. Find the full transcript at: https://www.aiproductcreators.com/ Where to find Kylan Gibbs: • LinkedIn: https://www.linkedin.com/in/kylangibbs  Where to find Dhaval: • LinkedIn: https://www.linkedin.com/in/dhavalbhatt  Transcript:- Dhaval: This founder and his team built a platform to create life-like characters for immersive experiences like games or books. In this show, Kylan Gibbs shares his thoughts on generative AI and how to manage products where you create immersive experiences. He also discusses his career journey. Kylen is a former product manager at DeepMind. He was also a consultant at And a co-founder at Flow X. Now he's a C P O and co-founder at In World AI. Hey Kylan, welcome to the show. Tell us about where you are in your product journey, a little bit about your product as well. Kylan: Awesome. Yeah. Thank you so much for having me. Super excited to be here. So At InWorld, we're building a creative suite of tools that allow people to build these AI characters and then integrate them into immersive experiences,  games, entertainment, enterprise experiences as well. And we started just over a year and a half ago.  And basically where we're at now is we have this studio where people can come in and actually craft their characters. We got integrations with things like Unity, unreal, where they can bring them into games, as well as Node for actually bringing these into web experiences. We've also then got sort of this arcade and, basically, which is a way to actually share these characters directly to the web. And then a suite of experiences that we're gonna be releasing this year that are self-produced. So we've got, for example, in world origins to sort of show off  the power of the product. And this is all to sort of say that this is kind of crafting that end-to-end user journey of being able to build these characters and then bring them into worlds. And basically where this has all been going is kind of setting the foundations of actually being able to not just create the characters, but, build them into experiences and deploy them scalably. And I think,  compared to a lot of the things you're seeing in generative AI right now, like it really is production ready. And we've been focused on that.  And so we've already seen  a lot of developers starting to churn out games and experiences now that are integrating in world characters. So it's super exciting to kind of see that. So, of course still early on,  I'm excited to see where it goes, but already seeing hundreds and thousands of users using it,  plus,  actually seeing live experiences is pretty magical.  Dhaval: Wow.  There's a lot there. So let me just quickly ask you a follow-up question on how you support game creators. Is that right? Or do you support all kinds of creators, like writers,  novelists, or just focus on gaming experiences at this?   Kylan: We're supporting really any type of creator. So ultimately,  we have users who are, for example, very,  well-known science fiction authors who are using their characters to iterate on experiences and potentially write new books with,  we have people actually building like AAA games and these types of experiences where you're building multiple characters and integrating them into worlds. We have entertainment companies who,  you imagine integrating these into parks or like live experiences where you're actually interacting with. And then we also have enterprises who are using these for things like,  brand representation, corporate training. So really we're open to any types of creators. Of course, we're really focused on  narrative oriented, immersive experiences, and our product is best built for that. So, you know games, narrative, entertainment, you can think about  the adaptation of movies and IP to  these experiences. And that's really  what  we're targeting. But we're really open to any types of creators, and  we're finding new ones every day.  Dhaval: Yeah,  I picked up a keyword there. Narrative oriented, immersive experiences that could be representing multiple customer segments. What is your product journey like? How do you go about defining your product capabilities with such...

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