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What Makes Great VR Games - Recording from 2024 VR Summit

What Makes Great VR Games - Recording from 2024 VR Summit

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Show Notes

What separates a good VR experience from a great one?

In this deep-dive session from the 2024 VR Summit, legendary game designer Eugene Jarvis (Raw Thrills) shares the creative process behind Godzilla Kaiju Wars VR—a next-gen, unattended arcade experience inspired by cinematic storytelling and decades of arcade innovation.

A follow-up panel discussion featuring indie developers and operators adds valuable perspective on what defines a great VR game, and what operators should look for when evaluating attractions.

Featuring:

  • Eugene Jarvis – Raw Thrills

  • David Illes – World’s Beyond

  • Joe Mares – Games Designer & former Jurassic VR Expedition dev

  • Jim Bennington – Veteran operator, arcade buyer, gamer

Topics include:

  • Experience design vs. gameplay design

  • Why immersion is about sensory critical mass

  • Framing, choreography, and the 30-seconds-to-fun principle

  • Replayability, story branching, and player comfort

  • What makes a good unattended game for arcades

Whether you're designing, buying, or operating VR attractions, this session is a must-listen playbook.


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