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Inside VR

Inside VR

Auteur(s): The VR Collective
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The VR Collective Show brings you expert insights on the business of VR entertainment. Whether you're an operator, developer, or investor, we dive into the latest trends, strategies, and innovations shaping VR arcades, attractions, and location-based experiences. Expect interviews, case studies, and industry deep dives—dropping as needed, whenever there’s something important to discuss. Episodes drop as needed—whenever there’s something important to discuss. Stay tuned for interviews, deep dives, and practical insightsThe VR Collective
Épisodes
  • What Makes Great VR Games - Recording from 2024 VR Summit
    Jun 27 2025

    Show Notes

    What separates a good VR experience from a great one?

    In this deep-dive session from the 2024 VR Summit, legendary game designer Eugene Jarvis (Raw Thrills) shares the creative process behind Godzilla Kaiju Wars VR—a next-gen, unattended arcade experience inspired by cinematic storytelling and decades of arcade innovation.

    A follow-up panel discussion featuring indie developers and operators adds valuable perspective on what defines a great VR game, and what operators should look for when evaluating attractions.

    Featuring:

    • Eugene Jarvis – Raw Thrills

    • David Illes – World’s Beyond

    • Joe Mares – Games Designer & former Jurassic VR Expedition dev

    • Jim Bennington – Veteran operator, arcade buyer, gamer

    Topics include:

    • Experience design vs. gameplay design

    • Why immersion is about sensory critical mass

    • Framing, choreography, and the 30-seconds-to-fun principle

    • Replayability, story branching, and player comfort

    • What makes a good unattended game for arcades

    Whether you're designing, buying, or operating VR attractions, this session is a must-listen playbook.


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    1 h et 4 min
  • Free Roam Freedom: DIY VR Arenas Unleashed - Recording from 2024 VR Summit
    Jun 21 2025

    Show Notes

    Is free roam VR finally ready to replace laser tag?

    In this action-packed panel from the 2024 VR Summit, operators and tech providers unpack the rapid evolution of free roam, from six-figure installations to modular, DIY arenas with flexible tech stacks. They break down exactly what you need to launch and scale your own immersive experience on any budget.

    Featuring:

    • Mitchell Poythress – Rabbit Hole VR

    • Shabeer Sinnalebbe – Synthesis VR

    • Martin Holly – Striker VR

    • McKay Christensen – Private Label VR

    Topics:

    • Standalone vs. PC VR: how to choose the right platform

    • Budgeting and hardware options (including Wi-Fi 6E and Focus 3)

    • Haptics, hardware, and hitting “sensory critical mass”

    • Arena design, attraction strategy, and guest psychology

    • Content switching, uptime reliability, and operator workflows

    Whether you're building from scratch or upgrading your LBE experience, this episode is your blueprint for what’s possible now, and what’s coming next.

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    1 h et 1 min
  • Envisioning Narrative-Driven VR in Entertainment Venues - Recording from 2024 VR Summit
    Jun 15 2025

    Show Notes

    Is there a future for story-driven VR in a world obsessed with zombie shooters and coasters?

    In this provocative session from the 2024 VR Summit, industry leaders unpack what happens when you focus less on interactivity and more on storytelling. They explore how emotional resonance, cultural partnerships, and education can unlock new audiences and business models for immersive venues.

    Featuring:
    Rod Findley – President & CEO, Immotion
    Joel Newton – Co-Founder, CityLights
    Nick Boyer – Co-Founder, CityLights
    Kevin Williams – Director, KWP Ltd

    Topics include:

    • The power of IP and narrative in location-based VR

    • Why seated VR is outperforming expectations

    • New business models (rev share, no-CapEx, education bundles)

    • Field trips, partnerships, and leveraging off-peak hours

    • Why interaction isn’t always better—and when storytelling wins

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    1 h

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