Video Game World
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The Ultimate History of Video Games, Volume 1
- From Pong to Pokemon and Beyond . . . The Story Behind the Craze That Touched Our Lives and Changed the World
- Auteur(s): Steven L. Kent
- Narrateur(s): Dan Woren
- Durée: 23 h et 29 min
- Version intégrale
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Au global
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Histoire
With all the whiz, bang, pop, and shimmer of a glowing arcade, volume 1 of The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. Starting in arcades then moving to televisions and handheld devices, the video game invasion has entranced kids and the young at heart for nearly fifty years. And gaming historian Steven L. Kent has been there to record the craze from the very beginning.
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Best history book about video games.
- Écrit par jesse.ewles le 2024-05-24
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The Ultimate History of Video Games, Volume 1
- From Pong to Pokemon and Beyond . . . The Story Behind the Craze That Touched Our Lives and Changed the World
- Narrateur(s): Dan Woren
- Série: The Ultimate History of Video Games, Livre 1
- Durée: 23 h et 29 min
- Date de publication: 2022-09-13
- Langue: Anglais
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With all the whiz, bang, pop, and shimmer of a glowing arcade, volume 1 of The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them...
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Prix courant: 35,14 $ ou 1 crédit
Prix réduit: 35,14 $ ou 1 crédit
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A History of Video Games in 64 Objects
- Auteur(s): World Video Game Hall of Fame
- Narrateur(s): Ray Chase
- Durée: 7 h et 40 min
- Version intégrale
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Au global
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Performance
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Histoire
Inspired by the groundbreaking A History of the World in 100 Objects, this book draws on the unique collections of The Strong museum in Rochester, New York, to chronicle the evolution of video games, from Pong to first-person shooters, told through the stories of dozens of objects essential to the field’s creation and development. Drawing on the World Video Game Hall of Fame’s unmatched collection of video game artifacts, this fascinating history offers an expansive look at the development of one of the most popular and influential activities of the modern world: video gaming.
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Interesting history of video games, verging on a little dry
- Écrit par Bruce Novakowski le 2024-05-10
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A History of Video Games in 64 Objects
- Narrateur(s): Ray Chase
- Durée: 7 h et 40 min
- Date de publication: 2018-05-29
- Langue: Anglais
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Inspired by the groundbreaking A History of the World in 100 Objects, this book draws on the unique collections of The Strong museum in Rochester, New York, to chronicle the evolution of video games, from Pong to first-person shooters....
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Prix courant: 27,96 $ ou 1 crédit
Prix réduit: 27,96 $ ou 1 crédit
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Video Games Save the World
- Video Game Revolution
- Auteur(s): Heather E. Schwartz
- Narrateur(s): uncredited
- Durée: 17 min
- Version intégrale
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Au global
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Performance
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Histoire
To save the world, one must play video games. Sounds ridiculous, right? But in reality, many people are looking to video games to tackle many of the world's problems. Take a closer look at the ways in which video games can help save the world.
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Video Games Save the World
- Video Game Revolution
- Narrateur(s): uncredited
- Durée: 17 min
- Date de publication: 2024-04-18
- Langue: Anglais
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To save the world, one must play video games. Sounds ridiculous, right? But in reality, many people are looking to video games to tackle many of the world's problems. Take a closer look at the ways in which video games can help save the world.
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Prix courant: 7,00 $ ou 1 crédit
Prix réduit: 7,00 $ ou 1 crédit
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How Do Video Games Work?
- Lightning Bolt Books ™ - Our Digital World
- Auteur(s): L. E. Carmichael
- Narrateur(s): Intuitive
- Durée: 5 min
- Version intégrale
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Au global
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Histoire
Video games today are more advanced than ever. Players can explore virtual worlds. They can play with friends online. But how do video games work? What are the parts inside a game console? Listen to this audiobook to find out!
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How Do Video Games Work?
- Lightning Bolt Books ™ - Our Digital World
- Narrateur(s): Intuitive
- Durée: 5 min
- Date de publication: 2018-12-24
- Langue: Anglais
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Video games today are more advanced than ever. Players can explore virtual worlds. They can play with friends online. But how do video games work? What are the parts inside a game console? Listen to this audiobook to find out....
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Prix courant: 7,06 $ ou 1 crédit
Prix réduit: 7,06 $ ou 1 crédit
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Sniper Elite: Origins
- Three Original Stories Set in the World of the Hit Video Game
- Auteur(s): Sandy Mitchell, Scott K. Andrews, Chris Roberson
- Narrateur(s): Taylor Clarke-Hill
- Durée: 6 h et 32 min
- Version intégrale
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Au global
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Performance
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Histoire
Sniper Elite: Origins is three original stories set in the world of the hit video game that explore the beginnings of Karl Fairburne, the Sniper Elite. In Water Line, Karl Fairburn is a new recruit fighting on the front line. Battle weary, low on morale and holding a bridge in a rear-guard action to delay the German onslaught. This is where he comes to understand his place in the war. The beginning of his training for life behind the lines starts in Home Ground. Karl is recruited into the SOE to learn sabotage, espionage and assassination.
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Sniper Elite: Origins
- Three Original Stories Set in the World of the Hit Video Game
- Narrateur(s): Taylor Clarke-Hill
- Durée: 6 h et 32 min
- Date de publication: 2022-05-24
- Langue: Anglais
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Sniper Elite: Origins is three original stories set in the world of the hit video game that explore the beginnings of Karl Fairburne, the Sniper Elite....
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Prix courant: 20,16 $ ou 1 crédit
Prix réduit: 20,16 $ ou 1 crédit
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Open World Empire: Race, Erotics, and the Global Rise of Video Games
- Postmillennial Pop, Book 26
- Auteur(s): Christopher B. Patterson
- Narrateur(s): Eunice Wong
- Durée: 13 h et 21 min
- Version intégrale
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Au global
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Performance
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Histoire
Seeking ways to understand video games beyond their imperial logics, Patterson turns to erotics to re-invigorate the potential passions and pleasures of play. Video games vastly outpace all other mediums of entertainment in revenue and in global reach. On the surface, games do not appear ideological, nor are they categorized as national products. Instead, they seem to reflect the open and uncontaminated reputation of information technology. Like literature and film before it, video games have become the main artistic expression of empire today.
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Open World Empire: Race, Erotics, and the Global Rise of Video Games
- Postmillennial Pop, Book 26
- Narrateur(s): Eunice Wong
- Série: Postmillennial Pop, Livre 26
- Durée: 13 h et 21 min
- Date de publication: 2021-02-12
- Langue: Anglais
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Seeking ways to understand video games beyond their imperial logics, Patterson turns to erotics to re-invigorate the potential passions and pleasures of play. Video games vastly outpace all other mediums of entertainment in revenue and in global reach....
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Prix courant: 31,26 $ ou 1 crédit
Prix réduit: 31,26 $ ou 1 crédit
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