Getting Gamers
The Psychology of Video Games and Their Impact on the People who Play Them
Échec de l'ajout au panier.
Échec de l'ajout à la liste d'envies.
Échec de la suppression de la liste d’envies.
Échec du suivi du balado
Ne plus suivre le balado a échoué
0,99 $/mois pendant vos 3 premiers mois
Acheter pour 27,83 $
-
Narrateur(s):
-
Stephen Bel Davies
-
Auteur(s):
-
Jamie Madigan
À propos de cet audio
Getting Gamers will show that rather than being a waste of time, video games can help us develop skills, make friends, succeed at work, form good habits, and be happy. Taking the time to learn what's happening in our heads as we play and shop allows us to approach games and gaming communities on our own terms and get more out of them.
With sales in the tens of billions of dollars each year, just about everybody is playing some kind of video game whether it's on a console, a computer, a web browser, or a phone. Much of the medium's success is built on careful (though sometimes unwitting) adherence to basic principles of psychology. This is something that's becoming even more important as games become more social, interactive, and sophisticated. This book offers something unique to the millions of people who play or design games: how to use an understanding of psychology to be a better part of their gaming communities, to avoid being manipulated when they shop and play, and to get the most enjoyment out of playing games. With examples from the games themselves, Jamie Madigan offers a fuller understanding of the impact of games on our psychology and the influence of psychology on our games.
©2016 Harold James Madigan (P)2019 TantorVous pourriez aussi aimer...
-
Video Game Storytelling
- What Every Developer Needs to Know about Narrative Techniques
- Auteur(s): Evan Skolnick
- Narrateur(s): D.G. Chichester
- Durée: 8 h et 49 min
- Version intégrale
-
Au global16
-
Performance11
-
Histoire11
UNLOCK YOUR GAME'S NARRATIVE POTENTIAL! With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and...
-
-
amazing breakdown and insights
- Écrit par jonny le 2025-04-09
Auteur(s): Evan Skolnick
-
Press Reset
- Ruin and Recovery in the Video Game Industry
- Auteur(s): Jason Schreier
- Narrateur(s): Ray Chase
- Durée: 8 h et 14 min
- Version intégrale
-
Au global114
-
Performance95
-
Histoire95
From the bestselling author of Blood, Sweat, and Pixels comes the next definitive, behind-the-scenes account of the video game industry: how some of the past decade's most renowned studios fell apart—and the stories, both triumphant and tragic, of what happened next. Jason Schreier's...
-
-
BioShock
- Écrit par Jesse le 2022-11-07
Auteur(s): Jason Schreier
-
Replay
- The History of Video Games
- Auteur(s): Tristan Donovan, Richard Garriott
- Narrateur(s): Gary Furlong
- Durée: 15 h et 15 min
- Version intégrale
-
Au global44
-
Performance37
-
Histoire37
A riveting account of the birth and remarkable evolution of the most important development in entertainment since television, Replay is the ultimate history of video games. From its origins in the research labs of the 1940s to the groundbreaking success of the Wii, Replay sheds new light on gaming's past.
-
-
Extensive but dry history of video games
- Écrit par Bruce Novakowski le 2024-02-28
Auteur(s): Tristan Donovan, Autres
-
Blood, Sweat, and Pixels
- The Triumphant, Turbulent Stories Behind How Video Games Are Made
- Auteur(s): Jason Schreier
- Narrateur(s): Ray Chase
- Durée: 7 h et 58 min
- Version intégrale
-
Au global407
-
Performance362
-
Histoire362
Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason...
-
-
Good, but a little one sided
- Écrit par Kindle Customer le 2020-11-25
Auteur(s): Jason Schreier
-
The Ultimate History of Video Games, Volume 1
- From Pong to Pokemon and Beyond . . . the Story Behind the Craze That Touched Our Lives and Changed the World
- Auteur(s): Steven L. Kent
- Narrateur(s): Dan Woren
- Durée: 23 h et 29 min
- Version intégrale
-
Au global9
-
Performance9
-
Histoire9
The definitive behind-the-scenes history of the dawn of video games and their rise into a multibillion-dollar business “For industry insiders and game players alike, this book is a must-have.”—Mark Turmell, designer for Midway Games and creator of NBA Jam, NFL Blitz, and WrestleMania ...
-
-
Really informative
- Écrit par Matt le 2025-09-27
Auteur(s): Steven L. Kent
-
Think Like a Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential
- Auteur(s): Justin Gary
- Narrateur(s): Justin Gary
- Durée: 3 h et 26 min
- Version intégrale
-
Au global2
-
Performance1
-
Histoire1
Do you love gaming? Do you have ideas for games of your own and want to learn how to produce them professionally? Longtime game designer Justin Gary has the answers you seek. After 20 years in the gaming industry, creating such games as Solforge, Ascension, and the World of Warcraft Miniatures Game, Justin is now sharing all his secrets in Think Like a Game Designer. Best of all, Justin’s secrets are really simple, practical, and common sense steps you can take yourself.
Auteur(s): Justin Gary
-
Video Game Storytelling
- What Every Developer Needs to Know about Narrative Techniques
- Auteur(s): Evan Skolnick
- Narrateur(s): D.G. Chichester
- Durée: 8 h et 49 min
- Version intégrale
-
Au global16
-
Performance11
-
Histoire11
UNLOCK YOUR GAME'S NARRATIVE POTENTIAL! With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and...
-
-
amazing breakdown and insights
- Écrit par jonny le 2025-04-09
Auteur(s): Evan Skolnick
-
Press Reset
- Ruin and Recovery in the Video Game Industry
- Auteur(s): Jason Schreier
- Narrateur(s): Ray Chase
- Durée: 8 h et 14 min
- Version intégrale
-
Au global114
-
Performance95
-
Histoire95
From the bestselling author of Blood, Sweat, and Pixels comes the next definitive, behind-the-scenes account of the video game industry: how some of the past decade's most renowned studios fell apart—and the stories, both triumphant and tragic, of what happened next. Jason Schreier's...
-
-
BioShock
- Écrit par Jesse le 2022-11-07
Auteur(s): Jason Schreier
-
Replay
- The History of Video Games
- Auteur(s): Tristan Donovan, Richard Garriott
- Narrateur(s): Gary Furlong
- Durée: 15 h et 15 min
- Version intégrale
-
Au global44
-
Performance37
-
Histoire37
A riveting account of the birth and remarkable evolution of the most important development in entertainment since television, Replay is the ultimate history of video games. From its origins in the research labs of the 1940s to the groundbreaking success of the Wii, Replay sheds new light on gaming's past.
-
-
Extensive but dry history of video games
- Écrit par Bruce Novakowski le 2024-02-28
Auteur(s): Tristan Donovan, Autres
-
Blood, Sweat, and Pixels
- The Triumphant, Turbulent Stories Behind How Video Games Are Made
- Auteur(s): Jason Schreier
- Narrateur(s): Ray Chase
- Durée: 7 h et 58 min
- Version intégrale
-
Au global407
-
Performance362
-
Histoire362
Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason...
-
-
Good, but a little one sided
- Écrit par Kindle Customer le 2020-11-25
Auteur(s): Jason Schreier
-
The Ultimate History of Video Games, Volume 1
- From Pong to Pokemon and Beyond . . . the Story Behind the Craze That Touched Our Lives and Changed the World
- Auteur(s): Steven L. Kent
- Narrateur(s): Dan Woren
- Durée: 23 h et 29 min
- Version intégrale
-
Au global9
-
Performance9
-
Histoire9
The definitive behind-the-scenes history of the dawn of video games and their rise into a multibillion-dollar business “For industry insiders and game players alike, this book is a must-have.”—Mark Turmell, designer for Midway Games and creator of NBA Jam, NFL Blitz, and WrestleMania ...
-
-
Really informative
- Écrit par Matt le 2025-09-27
Auteur(s): Steven L. Kent
-
Think Like a Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential
- Auteur(s): Justin Gary
- Narrateur(s): Justin Gary
- Durée: 3 h et 26 min
- Version intégrale
-
Au global2
-
Performance1
-
Histoire1
Do you love gaming? Do you have ideas for games of your own and want to learn how to produce them professionally? Longtime game designer Justin Gary has the answers you seek. After 20 years in the gaming industry, creating such games as Solforge, Ascension, and the World of Warcraft Miniatures Game, Justin is now sharing all his secrets in Think Like a Game Designer. Best of all, Justin’s secrets are really simple, practical, and common sense steps you can take yourself.
Auteur(s): Justin Gary
-
Console Wars
- Sega, Nintendo, and the Battle That Defined a Generation
- Auteur(s): Blake J. Harris
- Narrateur(s): Fred Berman
- Durée: 20 h et 41 min
- Version intégrale
-
Au global137
-
Performance122
-
Histoire121
Following the success of The Accidental Billionaires and Moneyball comes Console Wars—a mesmerizing, behind-the-scenes business thriller that chronicles how Sega, a small, scrappy gaming company led by an unlikely visionary and a team of rebels, took on the juggernaut Nintendo and...
-
-
Fantastic!
- Écrit par CORTL le 2018-09-19
Auteur(s): Blake J. Harris
-
Play Nice
- The Rise, Fall, and Future Of Blizzard Entertainment
- Auteur(s): Jason Schreier
- Narrateur(s): Ray Chase
- Durée: 9 h et 16 min
- Version intégrale
-
Au global46
-
Performance32
-
Histoire32
From a New York Times bestselling author and investigative journalist comes The Social Network for the video game industry: a riveting examination of Blizzard Entertainment's rise and shocking downfall—"A fast paced thrill ride, perfect for anyone who has ever played a video game" (Ben...
-
-
Not the best Schrier’s book
- Écrit par rfedotov le 2025-09-13
Auteur(s): Jason Schreier
-
The Gaming Mind
- A New Psychology of Videogames and the Power of Play
- Auteur(s): Alexander Kriss PhD
- Narrateur(s): Matthew Josdal
- Durée: 8 h et 50 min
- Version intégrale
-
Au global1
-
Performance0
-
Histoire0
Are videogames bad for us? It's the question on everyone's mind, given teenagers' captive attention to videogames and the media's tendency to scapegoat them. It's also - if you ask clinical psychologist Alexander Kriss - the wrong question. In his therapy office, Kriss looks at videogames as a window into the mind. Is his patient Liz really "addicted" to Candy Crush - or is she evading a deeper problem? And when Jack immerses himself in Mass Effect, is he eroding his social skills - or honing them via relationship - building gameplay?
Auteur(s): Alexander Kriss PhD
-
Actionable Gamification
- Beyond Points, Badges, and Leaderboards
- Auteur(s): Yu-kai Chou
- Narrateur(s): Scott R. Smith
- Durée: 12 h et 29 min
- Version intégrale
-
Au global42
-
Performance35
-
Histoire35
The new era of gamification and human-focused design optimizes for motivation and engagement over traditional function-focused design. Within the industry, studies on game mechanics and behavioral psychology have become proliferate. However, few people understand how to merge the two fields into experience designs that reliably increases business metrics and generates a return on investment.
-
-
Amazing, unique insights into human focused design
- Écrit par Ben Katz le 2019-05-19
Auteur(s): Yu-kai Chou
-
Sid Meier's Memoir!
- A Life in Computer Games
- Auteur(s): Sid Meier, Jennifer Lee Noonan - contributor
- Narrateur(s): Charles Constant
- Durée: 8 h et 32 min
- Version intégrale
-
Au global32
-
Performance26
-
Histoire26
Over his four-decade career, Sid Meier has produced some of the world's most popular video games, including Sid Meier's Civilization, which has sold more than 51 million units worldwide and accumulated more than one billion hours of play. Sid Meier's Memoir! is the story of an obsessive young computer enthusiast who helped launch a multibillion-dollar industry.
-
-
grew up on his games!
- Écrit par andrew simpson le 2025-01-27
Auteur(s): Sid Meier, Autres
-
Hackers: Heroes of the Computer Revolution
- 25th Anniversary Edition
- Auteur(s): Steven Levy
- Narrateur(s): Mike Chamberlain
- Durée: 20 h et 23 min
- Version intégrale
-
Au global32
-
Performance31
-
Histoire30
Steven Levy's classic book traces the exploits of the computer revolution's original hackers - those brilliant and eccentric nerds from the late 1950s through the early '80s who took risks, bent the rules, and pushed the world in a radical new direction. With updated material from noteworthy hackers such as Bill Gates, Mark Zuckerberg, Richard Stallman, and Steve Wozniak, Hackers is a fascinating story that begins in early computer research labs and leads to the first home computers.
-
-
It's good background noise
- Écrit par kevin le 2022-02-06
Auteur(s): Steven Levy